Week 15: Advanced Design Patterns (Advanced)
Overview
Week 15 explores sophisticated design patterns that leverage Rust’s powerful type system. You’ll learn how to use advanced type-level programming techniques, zero-sized types, and state machines to create expressive, type-safe APIs. These patterns enable you to push more guarantees to compile time and reduce runtime errors.
Day 1-3: Rust-specific Design Patterns
Topics
- RAII (Resource Acquisition Is Initialization) beyond basics:
- Scoped resources
- Nested RAII patterns
- Cleanup guards
- Type-state programming:
- Encoding state in types
- State transitions as type transformations
- Preventing invalid states at compile time
- Compile-time state machines:
- Encoding state machines in the type system
- Ensuring valid transitions at compile time
- Using generics to model state transitions
- The builder pattern in depth:
- Required vs optional parameters
- Type-safe builders
- Validating configurations at compile time
- The visitor pattern:
- Implementing visitors with traits
- Recursive visitors
- Performance considerations
- Composition over inheritance patterns
- Function objects and higher-order functions
- Type erasure techniques
Resources
- Type-State Programming in Rust
- State Machines in Rust
- RAII in Rust
- Builder Pattern in Rust
- Rust Design Patterns Book
- Compile-time Verification
Use Cases
- API design for complex libraries
- Creating foolproof interfaces
- Building robust state machines
- Resource management
- Domain-specific languages (DSLs)
- Configuration management
- Ensuring invariants at compile time
Day 4-7: Advanced Type System Techniques
Topics
- Zero-sized types (ZSTs):
- Creating and using marker types
- Optimizations with ZSTs
- Type-level state with ZSTs
- Phantom data and type markers:
- Using
PhantomData<T>
- Type-level state tracking
- Variance annotations
- Using
- Type-level programming:
- Type-level integers
- Const generics
- Type families
- Leveraging the trait system for type-level computation
- Generic Associated Types (GATs):
- Using associated types with lifetime parameters
- Higher-kinded types in Rust
- Applications of GATs
- Opaque types and
impl Trait
:- Return position
impl Trait
- Argument position
impl Trait
type_alias_impl_trait
feature
- Return position
- Advanced trait bounds:
- Higher-ranked trait bounds (HRTB)
- Negative trait bounds
- Specialization (unstable)
- Type-level macros and derive macros
- The newtype pattern for type safety
Resources
- ZSTs in Rust
- PhantomData Documentation
- GATs Stabilization RFC
- Const Generics
- Advanced Type-Level Programming
- Type-Level Programming in Rust
- Crust of Rust: Type-level Programming
Use Cases
- Creating highly expressive APIs
- Compile-time checked domain-specific languages
- Implementing complex type-safe abstractions
- Ensuring correctness at compile time
- Creating deeply embedded domain models
- Type-safe protocol implementations
- Building self-documenting libraries
Exercises
- Implement a type-state builder pattern that prevents invalid object construction
- Create a compile-time state machine for a simple protocol
- Build a type-safe database query builder using advanced type techniques
- Implement a resource management system using RAII and cleanup guards
- Create a type-safe units library using type-level programming
- Build a type-safe task scheduler using GATs
Advanced Challenges
- Design and implement a type-safe parser combinator library
- Build a compile-time checked finite state machine
- Create a type-safe SQL query builder that prevents SQL injection
- Implement a session type system for enforcing protocol correctness
- Design a workflow engine with compile-time validation of workflow steps
Next Steps
After completing Week 15, you’ll have a deep understanding of advanced Rust design patterns and type-level programming. Week 16 will shift focus to systems programming by exploring FFI and C interoperability, allowing you to interface Rust with existing codebases and systems.