Rust Learning Plan: Overview

This comprehensive 6-month Rust learning curriculum is designed for experienced developers transitioning to Rust, particularly those with a background in JavaScript/Node.js and React. It provides a structured path from beginner to expert level Rust programming.

Learning Path Overview

The curriculum is divided into four main sections:

Phase 1: Beginner (Weeks 1-6)

Week 1: Ecosystem (Beginner)

  • Day 1-2: Development Environment & Tools
  • Day 3-4: Package Management & Project Structure
  • Day 5-7: Tooling & Community

Weeks 2-6: Basics (Beginner)

  • Week 2: Fundamentals (variables, data types, functions, control flow, ownership)
  • Week 3: Ownership Deep Dive (references, borrowing, slices, string types)
  • Week 4: Structs & Enums (custom types, pattern matching, Option/Result)
  • Week 5: Error Handling & Collections (Vec, HashMap, iterators)
  • Week 6: Modules & Crates (organization, visibility, documentation)

Phase 2: Intermediate (Weeks 7-12)

  • Week 7: Generics & Traits (generic types, trait bounds)
  • Week 8: Advanced Traits & Lifetimes (trait objects, advanced patterns)
  • Week 9: Concurrency & Parallelism (threads, shared state, message passing)
  • Week 10: Async Rust (async/await, Tokio)
  • Week 11: Project Work (CLI app with Clap)
  • Week 12: Web Development (REST APIs with Axum, SQLx)

Phase 3: Advanced (Weeks 13-23)

Weeks 13-15: Advanced Rust Patterns

  • Week 13: Advanced Memory Management (allocators, smart pointers, ownership patterns)
  • Week 14: Unsafe Rust (raw pointers, FFI, safe abstractions)
  • Week 15: Advanced Design Patterns (type-state programming, zero-sized types, GATs)

Weeks 16-18: Systems Programming

  • Week 16: FFI and C Interoperability (C bindings, ABI, callbacks)
  • Week 17: Low-level Programming (memory-mapped I/O, OS interfaces, inline assembly)
  • Week 18: Embedded Rust (no-std, bare-metal, real-time systems)

Weeks 19-21: Performance and Optimization

  • Week 19: Performance Analysis (benchmarking, profiling, performance patterns)
  • Week 20: SIMD and Parallel Computing (vector intrinsics, rayon, lock-free structures)
  • Week 21: Advanced Optimizations (compiler optimizations, memory layout, allocation)

Weeks 22-23: Specialized Applications

  • Week 22: WebAssembly with Rust (wasm-bindgen, frontend frameworks)
  • Week 23: Advanced Concurrency Patterns (custom synchronization, executors, futures)

Phase 4: Expert (Week 24)

  • Week 24: Capstone Project (combining multiple advanced concepts)

Curriculum Structure

Each week’s plan includes:

  • Daily topics with progressive complexity
  • Curated learning resources (official docs, books, videos)
  • Real-world use cases and applications
  • Hands-on exercises and projects
  • Advanced challenges for deeper exploration

How to Use This Plan

  1. Each week has a dedicated markdown file in the corresponding difficulty directory
  2. Files follow the naming pattern: <topic>-week<number>.md
  3. Each file contains:
    • Detailed topics to be covered
    • Links to resources
    • Use cases for each concept
    • Exercises and challenges

Time Commitment & Learning Style

This curriculum is designed for approximately 2 hours of daily focused learning, combining:

  • Conceptual learning from documentation and resources
  • Practical coding exercises and experiments
  • Progressive project development
  • Regular review and practice

Documentation Organization

This learning plan is organized into four main documentation sections:

  1. Overview (this document) - High-level summary and guidance
  2. Rust Ecosystem - Comprehensive guide to Rust tooling, community, and resources
  3. Plan - Detailed week-by-week learning curriculum
  4. Reading Materials - Curated list of learning resources by skill level

Skill Progression

Beginner Phase (Weeks 1-6)

By the end of the beginner phase, you’ll understand:

  • Rust’s unique ownership model and memory safety guarantees
  • Basic syntax, control flow, and data types
  • Structs, enums, and pattern matching
  • Error handling approaches
  • Package and module organization

Intermediate Phase (Weeks 7-12)

The intermediate phase builds on fundamentals to cover:

  • Generics and trait-based programming
  • Lifetimes and advanced type patterns
  • Concurrency primitives and parallel execution
  • Async programming with futures and tasks
  • Practical application development (CLI, web)

Advanced Phase (Weeks 13-23)

The advanced phase explores systems programming concepts:

  • Advanced memory management techniques
  • Unsafe Rust operations with safe abstractions
  • Advanced design patterns unique to Rust
  • FFI and interoperability with C code
  • Low-level systems programming
  • Embedded development without the standard library
  • Performance analysis and optimization techniques
  • SIMD and vectorized computation
  • WebAssembly development
  • Advanced concurrency patterns

Expert Phase (Week 24)

The expert phase focuses on:

  • Capstone project combining multiple advanced concepts
  • Applying knowledge from all previous weeks to create a complex application

Prerequisites

For Beginner Phase (Weeks 1-6)

  • Programming experience (ideally JavaScript/TypeScript)
  • Basic understanding of computer science concepts
  • Familiarity with command-line tools

For Intermediate Phase (Weeks 7-12)

  • Solid understanding of Rust fundamentals, including ownership
  • Experience with basic Rust syntax and concepts
  • Completion of beginner exercises

For Advanced Phase (Weeks 13-23)

  • Experience with traits, generics, and lifetimes
  • Comfort with concurrent and async Rust programming
  • Completed at least one substantial Rust project

For Expert Phase (Week 24)

  • Mastery of all previous concepts
  • Experience with multiple Rust projects
  • Understanding of systems-level programming concepts

Resources

The plan incorporates various learning resources:

  • The Rust Book (official documentation)
  • Rust By Example
  • Rustlings exercises
  • Topic-specific books and tutorials
  • Community resources and blogs
  • Advanced books like “Rust for Rustaceans” and “The Rustonomicon”

See the reading-materials.md file for a comprehensive list of resources for all skill levels.

Getting Started

Begin with Week 1: Rust Ecosystem to set up your development environment and understand the Rust ecosystem before diving into coding.

For advanced topics (weeks 13-23), it’s essential to have completed or be comfortable with all the beginner and intermediate topics first.

You can use Rust Playground to practice and experiment with Rust code.

Progress Tracking Recommendations

Consider tracking your progress by:

  1. Creating a GitHub repository for your learning journey
  2. Committing code exercises and projects regularly
  3. Maintaining notes on concepts learned and challenges encountered
  4. Creating a learning journal to document your experience
  5. Building a portfolio of Rust projects as you progress

This curriculum provides a structured path to Rust mastery, blending theoretical knowledge with practical application at each stage of the journey.

Getting Started with the Rust Ecosystem

Understanding the ecosystem before diving deep into language details can give you a better foundation, especially with your development experience. Here’s a comprehensive overview of the Rust ecosystem from a practical perspective:

Development Environment Setup

IDE and Editor Support

  • Zed: A modern, feature-rich IDE, Has built-in Rust support.
  • VS Code/Cursor + rust-analyzer: Most popular setup with excellent intelligence
  • IntelliJ IDEA + Rust plugin: Full IDE experience
  • Vim/Neovim + rust.vim/rust-analyzer: For terminal enthusiasts
  • Emacs + rust-mode/rustic: Good support for Emacs users

Essential Tools

  • Rustup: Rust toolchain manager (installer, version manager)

    • Manages multiple Rust versions
    • Switches between stable/beta/nightly channels
    • Adds cross-compilation targets
  • Cargo: The package manager and build system

    • Project initialization: cargo new or cargo init
    • Building: cargo build (dev) and cargo build --release (optimized)
    • Testing: cargo test
    • Documentation: cargo doc

Package Management

Crates and Dependencies

  • Crates.io: Central repository for Rust packages
  • Cargo.toml: Project manifest file (similar to package.json)
    • Dependencies with semantic versioning
    • Development dependencies
    • Build dependencies
    • Features for conditional compilation

Workspace Management

  • Cargo Workspaces: Managing multi-package projects
    • Shared dependencies
    • Cross-package references
    • Selective building and testing

Useful Cargo Extensions

  • cargo-edit: Add/remove dependencies from command line
  • cargo-watch: Auto-rebuild on file changes
  • cargo-expand: Show expanded macros
  • cargo-outdated: Check for outdated dependencies
  • cargo-audit: Security vulnerability checking

Project Structure

Standard Layout

project/
├── Cargo.toml           # Project manifest
├── Cargo.lock           # Dependency lock file (like package-lock.json)
├── src/
│   ├── main.rs          # Binary entry point
│   ├── lib.rs           # Library entry point
│   └── bin/             # Additional binaries
├── tests/               # Integration tests
├── benches/             # Benchmarks
├── examples/            # Example code
└── docs/                # Documentation

Module System

  • Modules: Organizing code with mod
  • Visibility: Public/private items with pub
  • Imports: Using use statements

Testing and Quality Assurance

Testing Framework

  • Unit tests: Inside source files with #[cfg(test)]
  • Integration tests: In the tests/ directory
  • Doc tests: Executable examples in documentation

Code Quality Tools

  • Clippy: Extensive linting tool (cargo clippy)
  • Rustfmt: Code formatter (cargo fmt)
  • Miri: Undefined behavior detector
  • Coverage tools: cargo-tarpaulin for test coverage

Building and Deployment

Build Optimization

  • Profiles: Development vs release builds
  • LTO (Link-Time Optimization): For maximum performance
  • Conditional compilation: Feature flags and cfg attributes

Deployment Strategies

  • Static binaries: Self-contained executables
  • Docker containers: Multi-stage builds for small images
  • Cross-compilation: Building for different platforms
    • cargo build --target x86_64-unknown-linux-musl

CI/CD Integration

  • GitHub Actions templates for Rust
  • GitLab CI configurations
  • Travis/Circle CI templates

Debugging and Profiling

Debugging

  • GDB/LLDB integration: Native debugger support
  • Debug symbols: RUST_BACKTRACE=1 for stack traces
  • Logging: Using the log crate with various backends

Profiling

  • Flame graphs: With cargo-flamegraph
  • Perf integration: System profiler
  • Memory profiling: Tools like DHAT and Valgrind

Common Ecosystem Components

Async Runtime

  • Tokio: Most popular async runtime
  • async-std: Alternative async runtime
  • smol: Lightweight async runtime

Web Frameworks

  • Actix Web: High-performance, actor-based
  • Rocket: Focus on ease-of-use and safety
  • Axum: Modern, Tower-based framework
  • warp: Composable web server library

Database Access

  • Diesel: ORM with compile-time checked queries
  • SQLx: Async SQL with compile-time verification
  • rusqlite: SQLite bindings
  • mongodb: MongoDB driver

Error Handling Libraries

  • anyhow: For application error handling
  • thiserror: For library error types
  • eyre: Enhanced error reporting

Production Considerations

Monitoring and Observability

  • Prometheus integration: Metrics collection
  • OpenTelemetry: Distributed tracing
  • Structured logging: With tracing or slog

Configuration Management

  • Config: Layered configuration system
  • Dotenv: Environment variable loading
  • Clap: Command-line argument parsing

Health Checks and Graceful Shutdown

  • Signal handling: For clean shutdown
  • Health check endpoints: In web services

Ecosystem Exploration

Finding Crates

  • lib.rs: Alternative crate index with better search
  • crates.io: Official package registry
  • Blessed crates: Community-recommended libraries at blessed.rs

Staying Updated

  • This Week in Rust: Weekly newsletter
  • /r/rust: Reddit community
  • Rust Blog: Official announcements

Starting Your First Project

Once you’re comfortable with the ecosystem, consider starting with:

  1. A CLI tool using clap
  2. A simple web API with actix-web or axum
  3. A library that solves a specific problem

This approach will let you focus on the practical aspects of using Rust in a real development workflow before diving deep into language specifics, which should make the learning curve smoother given your existing programming experience.

Rust Learning Resources: Beginner to Expert

This document provides a curated list of reading materials and resources for learning Rust at all levels. Resources are organized by skill level and topic to help you find the right materials for your current learning phase.

Beginner Level Resources

Official Documentation

  • The Rust Book - The primary learning resource for Rust beginners
  • Rust by Example - Learn Rust through annotated examples
  • Rustlings - Small exercises to get you used to reading and writing Rust code

Interactive Learning

Video Courses

Books for Beginners

  • “The Rust Programming Language” by Steve Klabnik and Carol Nichols - Official book
  • “Programming Rust: Fast, Safe Systems Development” by Jim Blandy, Jason Orendorff, and Leonora Tindall
  • “Rust in Action” by Tim McNamara
  • “Hands-on Rust” by Herbert Wolverson - Game development focused

Intermediate Level Resources

Official Documentation

Topic-Specific Learning

Intermediate Books

  • “Rust for Rustaceans” by Jon Gjengset - Intermediate level Rust
  • “Zero To Production In Rust” by Luca Palmieri - Building a web application
  • “Black Hat Rust” by Sylvain Kerkour - Security-focused Rust

Videos & Talks

Advanced Level Resources

Official Documentation

Advanced Topics

Systems Programming

Advanced Books

  • “Rust Atomics and Locks” by Mara Bos
  • “Rust for Rustaceans: Idiomatic Programming for Experienced Developers” by Jon Gjengset
  • “Hands-On Concurrency with Rust” by Brian L. Troutwine

Expert Level Resources

Language Deep Dives

Performance & Optimization

Specialty Topics

Source Code Study

Studying well-architected Rust codebases:

Community Resources

Interactive Learning

Specialized Areas

Game Development

Web Development

Embedded Systems

Cryptography

Remember that the best way to learn is by doing. Combine these resources with practical projects to solidify your understanding.

Beginner Level

This section covers the fundamental concepts of Rust programming language that every beginner should know. The topics are structured to build your knowledge progressively from weeks 1-6.

Topics Covered

  • Ecosystem (Week 1): Introduction to Rust ecosystem, tools, and community
  • Fundamentals (Week 2): Basic syntax, data types, functions, and control flow
  • Ownership (Week 3): Rust’s unique ownership system, borrowing, and references
  • Structs & Enums (Week 4): Working with custom data types
  • Errors & Collections (Week 5): Error handling and using common collections
  • Modules & Crates (Week 6): Organizing code and using external libraries

By completing these modules, you’ll have a solid foundation in Rust programming and be ready to tackle intermediate concepts.

Week 1: Rust Ecosystem (Beginner)

Overview

This week focuses on getting familiar with the Rust ecosystem before diving into coding. Understanding the tooling, community resources, and project structure will give you a solid foundation.

Day 1-2: Development Environment & Tools

Topics

  • Installing Rust via rustup
  • Understanding rustup’s channel system (stable/beta/nightly)
  • Configuring VS Code with rust-analyzer
  • Basic Cargo commands (new, init, build, run, check, test)
  • Cargo.toml structure

Resources

Use Cases

  • Setup for all future Rust development
  • Understanding how to manage Rust versions and toolchains
  • Creating new projects efficiently
  • Running and testing code during development

Day 3-4: Package Management & Project Structure

Topics

  • Understanding the standard project structure
  • Cargo.toml vs Cargo.lock
  • Adding, updating, and removing dependencies
  • Semantic versioning in Rust
  • Exploring crates.io and lib.rs
  • Binary vs library crates
  • Basic module organization

Resources

Use Cases

  • Managing project dependencies
  • Organizing code in a maintainable way
  • Publishing packages to crates.io
  • Working with complex project structures

Day 5-7: Tooling & Community

Topics

  • Essential Cargo extensions:
    • cargo-edit: Add/remove dependencies from command line
    • cargo-watch: Auto-rebuild on file changes
    • cargo-expand: Show expanded macros
    • cargo-outdated: Check for outdated dependencies
    • cargo-audit: Security vulnerability checking
  • Code quality tools:
    • Clippy (linting)
    • Rustfmt (formatting)
  • Documentation:
    • rustdoc
    • Generating and viewing docs with cargo doc --open
  • Community resources:
    • Reddit r/rust
    • This Week in Rust newsletter
    • Rust users forum

Resources

Use Cases

  • Maintaining high-quality code
  • Finding solutions to common problems
  • Staying up-to-date with Rust developments
  • Leveraging community knowledge and best practices

Exercises

  1. Set up your development environment with VS Code and rust-analyzer
  2. Create a new project with cargo new and explore its structure
  3. Add and use a simple dependency like colored or chrono
  4. Run Clippy and Rustfmt on your code
  5. Generate documentation for your project with cargo doc
  6. Explore crates.io to find useful libraries for common tasks

Next Steps

After completing this week, you’ll have a solid understanding of the Rust ecosystem and tooling, preparing you for the syntax and concepts in the upcoming weeks.

Week 2: Rust Fundamentals (Beginner)

Overview

This week introduces the core language fundamentals and starts exploring Rust’s unique ownership system. You’ll learn basic syntax, variable handling, and control flow patterns that form the foundation of Rust programming.

Day 1-2: Variables, Data Types, and Functions

Topics

  • Variables and mutability
  • Constants
  • Shadowing
  • Basic data types:
    • Integers (i8, i16, i32, i64, i128, isize)
    • Unsigned integers (u8, u16, u32, u64, u128, usize)
    • Floating-point (f32, f64)
    • Booleans
    • Characters
    • Tuples
    • Arrays
  • Type annotations and inference
  • Basic functions:
    • Parameters and return values
    • Statements vs expressions

Resources

Use Cases

  • Understanding Rust’s type system compared to JavaScript’s dynamic typing
  • Building blocks for more complex data structures
  • Writing reusable code with functions
  • Managing memory efficiently with appropriate data types

Day 3-4: Control Flow and Loops

Topics

  • If expressions
  • Loops:
    • loop
    • while
    • for
  • Loop labels and breaking to labels
  • Returning values from loops
  • Match expressions (basic pattern matching)
  • If let expressions

Resources

Use Cases

  • Controlling program execution flow
  • Iterating over collections
  • Pattern matching for cleaner code (compared to switch/case)
  • Early returns from loops

Day 5-7: Ownership Basics

Topics

  • What is ownership?
  • Stack vs heap memory
  • Move semantics:
    • Variable scope
    • Memory allocation and freeing
    • Moving ownership between variables
  • Clone and Copy traits
  • Introduction to borrowing
  • Comparing with JavaScript’s reference model

Resources

Use Cases

  • Memory safety without garbage collection
  • Preventing data races at compile time
  • Resource management beyond memory (file handles, network connections)
  • Efficient memory usage without manual management

Exercises

  1. Create a program that converts between temperature scales (F/C)
  2. Write a function that calculates factorial using different loop types
  3. Implement a simple calculator using match expressions
  4. Create a function that works with a vector and demonstrates ownership principles
  5. Compare similar code in JavaScript and Rust, noting differences in memory handling

Next Steps

After completing Week 2, you’ll understand Rust’s fundamental syntax and have started exploring its unique ownership system. Week 3 will build on this by diving deeper into references, borrowing, and Rust’s string types.

Week 3: Ownership Deep Dive (Beginner)

Overview

Week 3 focuses on mastering Rust’s ownership system, which is the most distinctive feature of the language. You’ll explore references, borrowing rules, and how Rust handles string types - concepts that are fundamental for writing safe and efficient Rust code.

Day 1-3: References and Borrowing

Topics

  • References and borrowing
  • Immutable references (&T)
  • Mutable references (&mut T)
  • The borrowing rules:
    • One mutable reference OR any number of immutable references
    • References must always be valid
  • Dangling references and how Rust prevents them
  • Reference lifetimes (introduction)
  • The Deref trait basics

Resources

Use Cases

  • Avoiding ownership transfer when unnecessary
  • Safely allowing multiple parts of code to access data
  • Preventing data races at compile time
  • Modifying values in place without taking ownership

Day 4-7: Slices and String Types

Topics

  • What are slices?
  • String slices (&str)
  • Other slice types (&[T])
  • String vs &str:
    • String: owned, growable UTF-8 text
    • &str: borrowed view of UTF-8 text
  • Working with strings:
    • Creation and manipulation
    • Concatenation
    • Indexing and slicing (and why UTF-8 makes this complex)
  • Converting between string types
  • Comparison with JavaScript strings

Resources

Use Cases

  • Efficiently working with text in Rust
  • Safe handling of text encodings (UTF-8)
  • Viewing portions of collections without copying
  • Performance optimization through borrowing

Exercises

  1. Implement a function that takes a string slice and returns the first word
  2. Create a program that counts characters, bytes, and grapheme clusters in a string
  3. Write a function that safely handles mutable and immutable references
  4. Implement a function that takes a slice of a collection and processes it
  5. Create a program that demonstrates the difference between deep and shallow copying
  6. Refactor a program that uses excessive clone() calls to use references instead

Advanced Challenges

  1. Implement a simple text processing tool that efficiently handles large strings
  2. Build a function that analyzes text and extracts statistics (word count, etc.)
  3. Create a data structure that maintains references to external data safely

Next Steps

After completing Week 3, you’ll have a strong grasp of Rust’s ownership system - the feature that most distinguishes it from languages like JavaScript. Week 4 will build on this foundation by introducing structs and enums, Rust’s primary tools for creating custom data types.

Week 4: Structs and Enums (Beginner)

Overview

Week 4 introduces Rust’s custom data types: structs and enums. These are Rust’s building blocks for creating rich, type-safe data structures and are comparable to classes and interfaces in JavaScript/TypeScript, but with Rust’s safety guarantees.

Day 1-3: Structs and Methods

Topics

  • Defining and instantiating structs
  • Field init shorthand
  • Struct update syntax
  • Tuple structs
  • Unit-like structs
  • Methods with impl blocks
  • Associated functions (like static methods)
  • Builder pattern in Rust
  • Deriving traits (Debug, Clone, etc.)
  • Memory layout of structs

Resources

Use Cases

  • Creating domain-specific data types
  • Grouping related data together
  • Encapsulating data and behavior
  • Implementing object-oriented patterns in Rust
  • Building reusable components

Day 4-7: Enums, Pattern Matching, Option/Result

Topics

  • Defining enums
  • Enum variants with data
  • Methods on enums
  • The Option enum:
    • Some and None variants
    • Replacing null values
  • The Result enum:
    • Ok and Err variants
    • Error handling
  • Pattern matching with match
  • Advanced pattern matching:
    • Destructuring
    • Guards
    • Binding
  • The if let syntax
  • The while let syntax
  • Comparing with TypeScript union types

Resources

Use Cases

  • Representing states and variants
  • Handling nullable values safely without null references
  • Error handling without exceptions
  • Creating type-safe state machines
  • Domain modeling with exhaustive pattern matching

Exercises

  1. Create a Rectangle struct with width and height fields and methods to calculate area and perimeter
  2. Implement a simple Shape enum with variants for different shapes and a method to calculate area
  3. Build a simple address book using structs and enums
  4. Implement error handling using the Result type
  5. Create a program that safely handles optional values using Option
  6. Design a state machine using enums and pattern matching

Advanced Challenges

  1. Implement a simple vector library with structs and methods
  2. Build a configuration parser that handles errors gracefully with Result
  3. Create a command-line parser using enums for different commands
  4. Design a simplified JSON representation using Rust enums and structs

Next Steps

After completing Week 4, you’ll be able to design custom data types in Rust and handle errors safely using the Option and Result types. Week 5 will expand on error handling and introduce Rust’s collection types.

Week 5: Error Handling & Collections (Beginner)

Overview

Week 5 focuses on two critical aspects of Rust programming: robust error handling and working with collections. You’ll learn idiomatic error handling patterns and how to effectively use Rust’s built-in collection types.

Day 1-3: Error Handling

Topics

  • Error handling philosophy in Rust
  • Using Result<T, E> for recoverable errors
  • The ? operator for error propagation
  • Creating custom error types
  • Using thiserror for deriving error types
  • Using anyhow for application error handling
  • panic! and unrecoverable errors
  • When to use unwrap() and expect()
  • unwrap_or(), unwrap_or_else(), and unwrap_or_default()
  • Error conversion and the From trait
  • Comparing with JavaScript/TypeScript error handling

Resources

Use Cases

  • Building robust applications that handle errors gracefully
  • Creating libraries with clear error reporting
  • Propagating errors up the call stack
  • Avoiding exception-like control flow
  • Making impossible states impossible through the type system

Day 4-7: Collections and Iterators

Topics

  • Vectors (Vec<T>):
    • Creating and updating
    • Reading elements
    • Iterating over values
  • HashMaps:
    • Creating and inserting
    • Accessing values
    • Updating based on existing values
    • Ownership with hash maps
  • Other collections:
    • VecDeque
    • LinkedList
    • HashSet
    • BTreeMap/BTreeSet
  • The Iterator trait:
    • Creating iterators
    • Common methods (map, filter, fold)
    • Collecting results
    • Iterator adaptors (chain, zip, etc.)
  • Comparing with JavaScript arrays and objects

Resources

Use Cases

  • Managing groups of data efficiently
  • Choosing the right collection for performance needs
  • Transforming data with iterators
  • Building data processing pipelines
  • Working with complex data structures

Exercises

  1. Create a program that reads a file and handles potential errors with custom error types
  2. Build a function that processes data from a vector and propagates errors using ?
  3. Implement a simple key-value store using HashMap
  4. Create a program that uses iterators to process data from multiple sources
  5. Build a CLI app that demonstrates proper error handling and reporting
  6. Implement a function that processes collections with different iterator adaptors

Advanced Challenges

  1. Create a custom collection type that implements the Iterator trait
  2. Build an error type hierarchy for a multi-layered application
  3. Implement a simple data processing pipeline with iterators and error handling
  4. Create a configuration system that validates input and reports helpful errors

Next Steps

After completing Week 5, you’ll have a solid understanding of error handling patterns and collection usage in Rust. Week 6 will focus on organizing your code with Rust’s module system and creating reusable libraries.

Week 6: Modules & Crates (Beginner)

Overview

Week 6 focuses on organizing code in Rust using modules, packages, and crates. You’ll learn how to structure larger projects, create reusable libraries, and document your code. This is the last week covering beginner concepts before moving to intermediate Rust topics.

Day 1-3: Modules and Visibility

Topics

  • The module system:
    • Creating modules with mod
    • Module hierarchies
    • Inline modules vs separate files
  • Visibility rules:
    • Public (pub) items
    • Private items (default)
    • Restricted visibility (pub(crate), pub(super), etc.)
  • Paths and imports:
    • Absolute and relative paths
    • Using use statements
    • Re-exporting with pub use
    • Import grouping and nesting
  • The super and crate keywords
  • The 2018 module system
  • Comparing with JavaScript/TypeScript modules

Resources

Use Cases

  • Organizing code in a logical manner
  • Controlling the public API of your code
  • Preventing access to implementation details
  • Creating maintainable project structures
  • Managing code dependencies

Day 4-7: Creating Libraries and Documentation

Topics

  • Library crates vs binary crates
  • Creating a library crate
  • Publishing to crates.io:
    • Package metadata
    • Versioning
    • Documentation
    • License
  • Documentation comments:
    • Inner documentation (//!)
    • Outer documentation (///)
    • Markdown in documentation
    • Doc tests
    • Example code
  • Workspace management:
    • Setting up a workspace
    • Sharing dependencies
  • Testing:
    • Unit tests
    • Integration tests
    • Organizing test code

Resources

Use Cases

  • Creating reusable components
  • Building and sharing libraries
  • Documenting code for others (and future you)
  • Setting up large multi-package projects
  • Testing code effectively

Exercises

  1. Refactor a simple program into multiple modules
  2. Create a small library crate with a well-defined API
  3. Document a library using doc comments and generate documentation
  4. Set up a workspace with multiple related crates
  5. Write both unit and integration tests for a library
  6. Create a binary that uses your library crate

Advanced Challenges

  1. Design and implement a library with a well-thought-out API
  2. Create a workspace with shared code between a library and binary
  3. Implement comprehensive documentation with examples and doc tests
  4. Prepare a crate for publishing (without actually publishing)

Next Steps

After completing Week 6, you’ll have mastered the basics of Rust and be ready to move to intermediate topics. Week 7 will begin the intermediate phase by exploring generics and traits, which are the foundation of Rust’s powerful type system.

Intermediate Level

This section builds on the fundamentals to explore more advanced concepts in Rust programming. These topics (weeks 7-12) will deepen your understanding of Rust’s powerful features.

Topics Covered

  • Generics & Traits (Week 7): Creating flexible and reusable code with generics and traits
  • Advanced Traits & Lifetimes (Week 8): Deeper exploration of Rust’s trait system and lifetime annotations
  • Concurrency (Week 9): Multi-threaded programming in Rust
  • Async (Week 10): Asynchronous programming patterns and the async/await syntax
  • CLI Project (Week 11): Building command-line applications with Rust
  • Web Development (Week 12): Creating web applications with Rust frameworks

By mastering these intermediate topics, you’ll be equipped to build substantial Rust applications and be prepared for advanced concepts.

Week 7: Generics & Traits (Intermediate)

Overview

Week 7 marks the beginning of intermediate Rust concepts. This week focuses on generics and traits, which form the foundation of Rust’s powerful abstraction system. These concepts are similar to generics and interfaces in TypeScript, but with additional compile-time guarantees and zero-cost abstractions.

Day 1-4: Generic Types and Functions

Topics

  • Generic data types:
    • Generic structs
    • Generic enums
    • Generic methods
  • Generic functions
  • Performance of generics (monomorphization)
  • Type parameters and constraints
  • Generic implementations
  • Multiple type parameters
  • Default type parameters
  • Zero-cost abstractions
  • Comparing with TypeScript generics

Resources

Use Cases

  • Writing code that works with multiple types
  • Creating reusable data structures
  • Building type-safe containers
  • Avoiding code duplication
  • Maintaining performance while achieving abstraction

Day 5-7: Traits and Trait Bounds

Topics

  • Defining traits
  • Implementing traits
  • Default implementations
  • Trait parameters
  • Trait bounds:
    • Basic trait bounds
    • Multiple trait bounds
    • Where clauses
  • Returning types that implement traits
  • The impl Trait syntax
  • Operator overloading with traits
  • Important standard library traits:
    • Debug, Display, Clone, Copy
    • PartialEq, Eq, PartialOrd, Ord
    • Default, From, Into, TryFrom, TryInto
  • Conditional trait implementations

Resources

Use Cases

  • Defining shared behavior
  • Creating flexible interfaces
  • Implementing polymorphism
  • Constraining generic types
  • Building extensible libraries
  • Customizing behavior for types

Exercises

  1. Create a generic data structure (e.g., a binary tree or linked list)
  2. Implement a function that works with any type implementing a custom trait
  3. Create a utility function with multiple trait bounds
  4. Implement several standard library traits for a custom type
  5. Build a simple collection type with generic elements
  6. Create a trait with default methods and implement it for various types

Advanced Challenges

  1. Implement a generic algorithm (e.g., sorting or searching)
  2. Create a type-safe event system using traits
  3. Build a generic data structure with conditional trait implementations
  4. Design an extensible plugin system using traits
  5. Implement operator overloading for a custom numeric type

Next Steps

After completing Week 7, you’ll understand how to use generics and traits to create flexible, reusable code. Week 8 will build on this foundation by exploring advanced trait patterns and lifetime annotations.

Week 8: Advanced Traits & Lifetimes (Intermediate)

Overview

Week 8 explores advanced trait patterns and deepens your understanding of Rust’s lifetime system. These concepts enable you to create sophisticated abstractions while maintaining Rust’s memory safety guarantees without a garbage collector.

Day 1-4: Advanced Trait Patterns

Topics

  • Trait objects and dynamic dispatch:
    • dyn Trait syntax
    • Object safety
    • Performance implications
  • Associated types vs generic parameters
  • Generic traits vs associated types
  • Supertraits (trait inheritance)
  • Marker traits (e.g., Send, Sync)
  • The Newtype pattern
  • Type erasure
  • Blanket implementations
  • Orphan rule and workarounds
  • Specialization (unstable feature)
  • Extension traits
  • Trait aliases (unstable feature)
  • Interior mutability traits:
    • Cell and RefCell
    • Mutex and RwLock

Resources

Use Cases

  • Creating heterogeneous collections
  • Building plugin architectures
  • Implementing dynamic behavior
  • Working around trait coherence rules
  • Providing flexible APIs
  • Safe concurrent data access
  • Creating extensible frameworks

Day 5-7: Lifetime Annotations and Advanced Lifetimes

Topics

  • Lifetime syntax refresher
  • Generic lifetime parameters
  • Lifetime elision rules
  • Lifetime bounds
  • Advanced lifetime patterns:
    • Multiple lifetime parameters
    • Lifetime subtyping
    • Higher-ranked trait bounds (HRTB)
    • Self in traits with lifetimes
  • Static lifetimes
  • Lifetime in closures
  • Reference-counted types:
    • Rc and Arc
  • PhantomData for lifetime reasoning
  • Variance and phantom types

Resources

Use Cases

  • Working with complex data structures
  • Managing reference lifetimes in APIs
  • Creating safe APIs that work with borrowed data
  • Building self-referential structures
  • Understanding compiler lifetime errors
  • Defining complex relationships between data

Exercises

  1. Implement a plugin system using trait objects
  2. Create a data structure with associated types
  3. Develop a trait that uses multiple lifetime parameters
  4. Build a simple framework that uses trait objects for extensibility
  5. Write a function using higher-ranked trait bounds
  6. Implement the Newtype pattern to add functionality to an existing type

Advanced Challenges

  1. Create a data structure with complex lifetime relationships
  2. Implement a type-safe event system using dynamic dispatch
  3. Build a small Entity-Component-System using traits
  4. Create a heterogeneous collection with type erasure
  5. Implement a custom smart pointer with appropriate lifetimes

Next Steps

After completing Week 8, you’ll have a deeper understanding of Rust’s type system and memory model. Week 9 will introduce concurrent programming in Rust using threads and shared state.

Week 9: Concurrency & Parallelism (Intermediate)

Overview

Week 9 introduces concurrent and parallel programming in Rust. You’ll learn how Rust’s ownership and type system guarantees thread safety, eliminating entire classes of bugs common in other languages. This week covers both thread-based concurrency and message passing, providing a strong foundation for high-performance, safe concurrent code.

Day 1-4: Threading and Shared State

Topics

  • Creating threads with std::thread
  • Thread lifecycle management
  • Join handles and blocking
  • Thread-local storage
  • Shared state concurrency:
    • Mutex and interior mutability
    • RwLock for multiple readers
    • Arc for thread-safe reference counting
  • Poisoning and recovery
  • Thread safety traits:
    • Send and Sync
    • Auto traits and marker traits
    • Thread bounds on generic types
  • Atomic types in std::sync::atomic
  • Memory ordering
  • Barriers and thread coordination
  • Thread pools and work stealing

Resources

Use Cases

  • Multi-threaded data processing
  • Parallelizing CPU-intensive tasks
  • Managing shared resources safely
  • Building thread-safe data structures
  • Implementing concurrent algorithms
  • Utilizing multi-core processors effectively

Day 5-7: Message Passing and Channels

Topics

  • Message passing concurrency
  • Channels in std::sync::mpsc:
    • Single-producer, multi-consumer
    • Bounded vs unbounded channels
    • Synchronous vs asynchronous channels
  • Channel ownership and borrowing
  • Producer and consumer patterns
  • Fan-out and fan-in designs
  • Implementing worker pools
  • Error handling in concurrent contexts
  • Actor pattern basics
  • Synchronization primitives:
    • Barrier
    • Condvar (condition variables)
    • Semaphore (from third-party crates)
  • Comparing with JavaScript’s approach (Workers, Promises)

Resources

Use Cases

  • Event-driven architectures
  • Pipeline processing models
  • Task distribution systems
  • Producer-consumer scenarios
  • Backpressure handling
  • Building responsive applications

Exercises

  1. Create a multi-threaded application that processes data in parallel
  2. Implement a thread-safe cache with Mutex and Arc
  3. Build a pipeline using channels for data processing
  4. Create a thread pool with work distribution via channels
  5. Develop a simple map-reduce pattern using threads
  6. Implement a concurrent counter with atomic types

Advanced Challenges

  1. Build a multi-threaded web crawler
  2. Implement a thread-safe data structure (e.g., concurrent HashMap)
  3. Create a work-stealing thread pool
  4. Develop an actor system for message passing
  5. Build a parallel image processing tool

Next Steps

After completing Week 9, you’ll understand how to write safe, concurrent code in Rust. Week 10 will build on this foundation by introducing asynchronous programming with Rust’s async/await system.

Week 10: Async Rust (Intermediate)

Overview

Week 10 explores asynchronous programming in Rust using the async/await syntax. You’ll learn how Rust’s approach to async programming enables highly concurrent, non-blocking code without sacrificing safety or performance. This week forms a critical foundation for modern Rust server-side development.

Day 1-4: Intro to Async/Await

Topics

  • Async programming fundamentals:
    • Blocking vs non-blocking I/O
    • Concurrency vs parallelism
    • Event loops and polling
  • The Future trait
  • Async/await syntax:
    • async fn and async blocks
    • The .await operator
  • Understanding zero-cost futures
  • Pinning and self-referential structs
  • Async lifecycle and state machines
  • Cancellation and dropping futures
  • Common async patterns:
    • Sequential execution
    • Concurrent execution (join!)
    • Select and race (select!)
  • Task spawning and executors
  • Async closures (unstable feature)
  • Comparing with JavaScript’s Promises and async/await

Resources

Use Cases

  • Non-blocking I/O operations
  • Handling many concurrent connections
  • Building responsive UIs
  • Creating highly scalable services
  • Processing streams of data
  • Implementing timeouts and cancellation

Day 5-7: Tokio Runtime and Futures

Topics

  • Async runtimes in Rust:
    • Tokio
    • async-std
    • smol
  • Tokio runtime features:
    • Multi-threaded scheduler
    • I/O driver
    • Timer system
  • tokio::spawn and task management
  • Synchronization primitives:
    • Mutex
    • RwLock
    • Semaphore
    • Notify
  • Streams and async iterators
  • Backpressure handling
  • Channel types in Tokio:
    • mpsc
    • oneshot
    • broadcast
    • watch
  • Resource management in async code
  • Error handling in async contexts
  • Testing async code
  • Tracing and debugging async workflows
  • Performance considerations

Resources

Use Cases

  • Building high-performance network services
  • Creating async APIs and libraries
  • Implementing complex concurrent workflows
  • Handling real-time data processing
  • Building web servers and APIs
  • Creating resilient distributed systems

Exercises

  1. Convert a synchronous file processing program to use async I/O
  2. Build a concurrent TCP server with Tokio
  3. Implement a rate-limited API client using async/await
  4. Create an async data processing pipeline with backpressure
  5. Develop a simple chat server using Tokio channels
  6. Implement timeouts and cancellation for async operations

Advanced Challenges

  1. Build an async web crawler with concurrent requests
  2. Implement a simple HTTP server from scratch using async Rust
  3. Create a distributed task processing system with Tokio
  4. Develop an async stream processing library
  5. Build a real-time notification system using broadcast channels

Next Steps

After completing Week 10, you’ll have a strong foundation in async Rust programming. Week 11 will apply these skills to build a complete command-line application using the Clap library.

Week 11: CLI Project Work (Intermediate)

Overview

Week 11 is dedicated to building a complete command-line application using Clap for argument parsing. You’ll apply the Rust skills you’ve learned so far to create a practical, feature-rich CLI tool.

Project Goals

By the end of this week, you’ll have built a fully functional CLI application with:

  • Robust command-line argument parsing
  • Multiple subcommands and options
  • Configuration management
  • Error handling and reporting
  • File I/O operations
  • Unit and integration tests
  • Documentation and help text

Day 1-3: Project Setup and Clap Basics

Topics

  • CLI application fundamentals
  • Clap basics:
    • Defining commands and subcommands
    • Adding arguments and options
    • Validation rules
    • Environment variable integration
    • Help text generation
  • Project structure for CLI apps
  • Error handling in CLI contexts
  • CLI application testing strategies

Resources

Implementation Steps

  1. Initialize a new project with cargo new <project-name> --bin
  2. Add Clap as a dependency in Cargo.toml
  3. Define the basic command structure
  4. Implement help text and documentation
  5. Create a basic error handling strategy
  6. Set up tests for CLI arguments

Day 4-7: Implementing Core Functionality

Topics

  • Building modular CLI code
  • Implementing subcommands
  • Handling user input/output:
    • Reading from stdin
    • Writing to stdout/stderr
    • Colorized output
  • Working with files and paths
  • Configuration management:
    • Config files
    • Environment variables
    • Default settings
  • Progress reporting
  • Logging and tracing

Resources

Implementation Steps

  1. Implement the core logic for each subcommand
  2. Add file operations and data processing
  3. Implement configuration management
  4. Add progress reporting for long-running operations
  5. Create a robust error reporting system
  6. Implement logging for debugging

Project Ideas (Choose One)

File System Utility

  • Description: A tool for bulk file operations with advanced filtering
  • Features:
    • Recursive search with regex patterns
    • Batch renaming with templates
    • File deduplication
    • Content searching
    • File metadata extraction

Data Processor

  • Description: A tool to transform data between different formats
  • Features:
    • Convert between JSON, CSV, YAML, TOML
    • Data validation and schema checking
    • Data transformation with templates
    • Data filtering and querying
    • Batch processing

Developer Productivity Tool

  • Description: A utility to automate common development tasks
  • Features:
    • Project templating
    • Dependency analysis
    • Code statistics
    • Git operations automation
    • Local environment checks

Network Utility

  • Description: A tool for network diagnostics and testing
  • Features:
    • HTTP request testing
    • DNS lookups
    • Port scanning
    • Network speed testing
    • API endpoint testing

Advanced Extensions (Optional)

  • Add async capabilities with Tokio
  • Implement a TUI (Terminal User Interface) with crossterm or tui-rs
  • Add plugin architecture using dynamic loading
  • Implement shell completions generation
  • Create a configuration wizard for first-time users

Learning Outcomes

By the end of this project week, you’ll be able to:

  • Design and implement a complete CLI application
  • Use Clap for robust argument parsing
  • Handle errors appropriately in a CLI context
  • Write documentation for CLI tools
  • Test command-line applications
  • Apply multiple Rust concepts in a practical project

Next Steps

After completing Week 11, you’ll have a solid understanding of building CLI applications in Rust. Week 12 will focus on web development with Rust, exploring how to build APIs with frameworks like Axum or Actix Web.

Week 12: Web Development (Intermediate)

Overview

Week 12 explores web development with Rust, focusing on building APIs with modern web frameworks. You’ll learn how to create high-performance, type-safe web services and connect to databases - skills that are directly applicable to your experience as a Node.js developer.

Day 1-4: Web Frameworks and REST APIs

Topics

  • Overview of Rust web frameworks:
    • Axum (focus)
    • Actix Web
    • Rocket
    • Warp
  • Common components:
    • Routing
    • Middleware
    • Request handlers
    • Response types
    • State management
    • Error handling
  • Building REST APIs:
    • Resource design
    • CRUD operations
    • Query parameters
    • JSON handling with Serde
    • Content negotiation
    • Status codes and errors
  • Request validation and sanitization
  • Authentication and authorization basics
  • Testing HTTP services

Resources

Use Cases

  • Building microservices
  • RESTful APIs
  • JSON-based web services
  • Backend for web/mobile applications
  • Service integration
  • API gateways

Day 5-8: Database Integration with SQLx

Topics

  • Overview of Rust database libraries:
    • SQLx (focus)
    • Diesel
    • rusqlite
    • Postgres drivers
  • SQLx features:
    • Compile-time query checking
    • Async database access
    • Macro-based query interface
    • Transaction management
    • Migrations
  • Database patterns in Rust:
    • Repositories
    • Connection pooling
    • Error handling
    • Type mapping
  • Implementing CRUD operations
  • Transaction management
  • Integration with web frameworks
  • Testing database code

Resources

Use Cases

  • Persistent data storage
  • Data access layers
  • Microservice backing stores
  • Type-safe data management
  • Database migration strategies
  • Query optimization

Day 9-13: Building a Complete Web Service

Topics

  • Project structure for web services
  • Configuration management
  • Environment variables and secrets
  • Logging and monitoring
  • Error handling strategies
  • Performance optimization
  • Containerization and deployment
  • Security best practices
  • Documentation with OpenAPI/Swagger
  • Health checks and graceful shutdown

Resources

Implementation Project

Build a RESTful API with the following features:

  • User authentication
  • CRUD operations on resources
  • Database integration
  • Error handling
  • Input validation
  • Logging and telemetry
  • Documentation
  • Tests (unit and integration)

Project Ideas (Choose One)

Task Management API

  • Description: A RESTful API for managing tasks and to-dos
  • Features:
    • User registration and authentication
    • Task CRUD operations
    • Task categorization and tagging
    • Due dates and reminders
    • Task assignment
    • Activity history

Content Management API

  • Description: A headless CMS API
  • Features:
    • Content type definition
    • Content CRUD operations
    • Media handling
    • Versioning
    • Publishing workflow
    • User roles and permissions

E-commerce API

  • Description: A backend for a simple e-commerce platform
  • Features:
    • Product catalog
    • Shopping cart management
    • Order processing
    • User accounts
    • Product search and filtering
    • Basic payment integration

Advanced Extensions (Optional)

  • Add OpenAPI documentation
  • Implement GraphQL with Async-GraphQL
  • Add WebSocket support
  • Implement rate limiting
  • Add a caching layer
  • Set up CI/CD pipeline

Learning Outcomes

By the end of this week, you’ll be able to:

  • Build web APIs with Rust web frameworks
  • Connect to databases using SQLx
  • Implement common web patterns in Rust
  • Structure a complete web application
  • Apply best practices for production web services
  • Compare Rust web development to Node.js

Next Steps

Congratulations on completing the 3-month Rust learning journey! You’ve progressed from complete beginner to an intermediate level, with the skills to build real-world applications. To continue your Rust journey, consider:

  1. Contributing to open-source Rust projects
  2. Building more complex applications
  3. Exploring specialized areas like embedded Rust, WebAssembly, or systems programming
  4. Participating in the Rust community
  5. Implementing Rust in your professional work where appropriate

Advanced Level

This section covers sophisticated Rust programming concepts for experienced developers. These topics (weeks 13-23) explore the depths of Rust’s capabilities and specialized applications.

Topics Covered

  • Memory Management (Week 13): Deep dive into Rust’s memory model and management
  • Unsafe Rust (Week 14): Understanding and safely using unsafe Rust features
  • Advanced Design Patterns (Week 15): Implementing complex design patterns in Rust
  • FFI & C Interop (Week 16): Interfacing with C and other languages
  • Low-Level Programming (Week 17): Systems programming and low-level control
  • Embedded Rust (Week 18): Programming for embedded systems
  • Performance Analysis (Week 19): Profiling and optimizing Rust code
  • SIMD & Parallel Computing (Week 20): Using SIMD instructions and parallel computing
  • Advanced Optimizations (Week 21): Advanced techniques for maximizing performance
  • WebAssembly (Week 22): Compiling Rust to WebAssembly
  • Advanced Concurrency (Week 23): Advanced concurrency patterns and lock-free programming

These advanced topics will prepare you for expert-level Rust development and specialization in systems programming.

Week 13: Advanced Memory Management (Advanced)

Overview

Week 13 begins the advanced phase of the Rust learning journey, focusing on sophisticated memory management techniques. You’ll explore allocators, advanced smart pointer implementations, and complex ownership patterns that push the boundaries of Rust’s memory model while maintaining safety.

Day 1-2: The Allocator Interface

Topics

  • Global allocator and the GlobalAlloc trait
  • std::alloc module in depth
  • Custom allocator implementations
  • Allocator API and alignment requirements
  • Layout calculations and optimizations
  • Porting allocators from C/C++
  • Using existing allocator libraries:
    • bumpalo
    • mimalloc
    • jemalloc
  • Measuring allocator performance

Resources

Use Cases

  • High-performance applications needing custom memory management
  • Embedded systems with specialized allocation needs
  • Gamedev with frame-based allocation strategies
  • Memory-constrained environments
  • Performance-critical applications

Day 3-4: Smart Pointers Deep Dive

Topics

  • Implementing custom smart pointers
  • Interior mutability patterns
  • Shared ownership with Rc<T> and Arc<T>:
    • Implementation details
    • Memory layout
    • Reference counting mechanics
  • Handling weak references with Weak<T>
  • Breaking reference cycles
  • Custom Deref and DerefMut implementations
  • Smart pointer ergonomics and optimizations
  • GC-like patterns in Rust

Resources

Use Cases

  • Building complex data structures (graphs, trees)
  • Caching systems with weak references
  • Reference-counted resource management
  • Shared state in concurrent applications
  • Custom containers with specific memory characteristics

Day 5-7: Advanced Ownership Patterns

Topics

  • Self-referential structures:
    • Challenges and approaches
    • Using the Pin API
    • std::pin module in depth
  • Ghost types and phantom data
  • Borrowed and owned handles
  • The Cow<T> (Clone on Write) pattern
  • Arena allocation patterns:
    • Using crates like typed-arena
    • Region-based memory management
  • Ownership in non-lexical contexts
  • The ouroboros crate for safe self-referential types
  • Working with uninitialized memory safely
  • Advanced lifetime management

Resources

Use Cases

  • Creating async state machines
  • Building self-referential data structures
  • Managing complex object graphs
  • Zero-copy deserialization
  • High-performance data processing
  • Memory-efficient data manipulation

Exercises

  1. Implement a custom allocator that tracks memory usage
  2. Create a self-referential struct using the Pin API
  3. Build a simple reference-counting smart pointer
  4. Implement a memory pool/arena for object allocation
  5. Create a data structure that uses Cow<T> for efficient cloning
  6. Benchmark different allocator implementations for a specific use case

Advanced Challenges

  1. Implement a slab allocator for fixed-size objects
  2. Create a safe abstraction for a self-referential structure without external crates
  3. Build a custom Rc<T> implementation with different trade-offs
  4. Design a memory-efficient graph data structure
  5. Implement a custom allocator that works in no_std environments

Next Steps

After completing Week 13, you’ll have a deep understanding of Rust’s memory management capabilities. Week 14 will build on this knowledge by exploring unsafe Rust and the foundational abstractions that make it safe.

Week 14: Unsafe Rust (Advanced)

Overview

Week 14 explores the unsafe side of Rust, teaching you when and how to use unsafe code responsibly. You’ll learn to work with raw pointers, interface with foreign code, and build safe abstractions over unsafe implementations. This knowledge is crucial for systems programming and performance-critical code.

Day 1-2: Understanding Unsafe Fundamentals

Topics

  • The unsafe keyword and its scope
  • Unsafe blocks, functions, traits, and impls
  • The five unsafe superpowers:
    • Dereferencing raw pointers
    • Calling unsafe functions
    • Implementing unsafe traits
    • Accessing/modifying mutable static variables
    • Accessing union fields
  • Safety invariants and contracts
  • Undefined behavior (UB) in Rust
  • Common unsafe patterns and anti-patterns
  • Tools for detecting UB:
    • MIRI (Mid-level IR Interpreter)
    • Address Sanitizer (ASAN)
    • Valgrind

Resources

Use Cases

  • Building safe abstractions over low-level operations
  • Performance-critical code where safety checks are too costly
  • Implementing data structures with complex invariants
  • Interoperating with non-Rust code
  • Bypassing compiler limitations in safe code

Day 3-4: Raw Pointers and Memory Manipulation

Topics

  • Raw pointer types: *const T and *mut T
  • Pointer creation and dereferencing
  • Pointer arithmetic and alignment
  • Null pointers and validity checks
  • Converting between references and raw pointers
  • Working with uninitialized memory:
    • The deprecated std::mem::uninitialized
    • Using MaybeUninit<T>
    • Initialization patterns
  • Byte manipulation with std::ptr functions
  • Memory mapped I/O
  • Bit manipulation and direct memory access
  • Custom Drop implementations with raw pointers

Resources

Use Cases

  • Custom allocators and memory pools
  • Zero-copy data processing
  • Hardware device access
  • Implementing complex data structures (linked lists, trees)
  • Low-level optimization of algorithms
  • Working with memory-mapped files

Day 5-7: Safe Abstractions Over Unsafe Code

Topics

  • Designing safe APIs that use unsafe internally
  • Encapsulating unsafe code
  • Proving correctness of unsafe code
  • Documentation practices for unsafe code
  • Safety invariants:
    • Establishing and maintaining invariants
    • Documenting invariants
  • Testing unsafe code:
    • Fuzz testing
    • Property-based testing
    • MIRI-based testing
  • Wrapper types and abstraction techniques
  • Case studies of unsafe in standard library:
    • Vec<T> implementation
    • String implementation
    • Smart pointers
  • Auditing unsafe code
  • The unsafe_op_in_unsafe_fn lint

Resources

Use Cases

  • Building foundational libraries
  • Creating data structures with complex internal representations
  • Performance optimization of critical paths
  • Interfacing with hardware or other languages
  • Framework development
  • Systems programming

Exercises

  1. Implement a basic intrusive linked list using raw pointers
  2. Create a safe abstraction over an unsafe memory buffer
  3. Build a simple arena allocator using unsafe code
  4. Implement a custom slice type with different safety guarantees
  5. Use raw pointers to implement a non-standard collection
  6. Create a safe wrapper around a C library function

Advanced Challenges

  1. Implement a thread-safe buffer with lockless operations
  2. Build a custom smart pointer with specialized memory management
  3. Implement a memory-efficient B-tree using raw pointers
  4. Create a zero-copy parser for a binary format
  5. Design and implement a safe API for memory-mapped I/O operations

Next Steps

After completing Week 14, you’ll understand how to work with unsafe Rust responsibly. Week 15 will build on this foundation to explore advanced design patterns that leverage Rust’s type system for maximum safety and expressiveness.

Week 15: Advanced Design Patterns (Advanced)

Overview

Week 15 explores sophisticated design patterns that leverage Rust’s powerful type system. You’ll learn how to use advanced type-level programming techniques, zero-sized types, and state machines to create expressive, type-safe APIs. These patterns enable you to push more guarantees to compile time and reduce runtime errors.

Day 1-3: Rust-specific Design Patterns

Topics

  • RAII (Resource Acquisition Is Initialization) beyond basics:
    • Scoped resources
    • Nested RAII patterns
    • Cleanup guards
  • Type-state programming:
    • Encoding state in types
    • State transitions as type transformations
    • Preventing invalid states at compile time
  • Compile-time state machines:
    • Encoding state machines in the type system
    • Ensuring valid transitions at compile time
    • Using generics to model state transitions
  • The builder pattern in depth:
    • Required vs optional parameters
    • Type-safe builders
    • Validating configurations at compile time
  • The visitor pattern:
    • Implementing visitors with traits
    • Recursive visitors
    • Performance considerations
  • Composition over inheritance patterns
  • Function objects and higher-order functions
  • Type erasure techniques

Resources

Use Cases

  • API design for complex libraries
  • Creating foolproof interfaces
  • Building robust state machines
  • Resource management
  • Domain-specific languages (DSLs)
  • Configuration management
  • Ensuring invariants at compile time

Day 4-7: Advanced Type System Techniques

Topics

  • Zero-sized types (ZSTs):
    • Creating and using marker types
    • Optimizations with ZSTs
    • Type-level state with ZSTs
  • Phantom data and type markers:
    • Using PhantomData<T>
    • Type-level state tracking
    • Variance annotations
  • Type-level programming:
    • Type-level integers
    • Const generics
    • Type families
    • Leveraging the trait system for type-level computation
  • Generic Associated Types (GATs):
    • Using associated types with lifetime parameters
    • Higher-kinded types in Rust
    • Applications of GATs
  • Opaque types and impl Trait:
    • Return position impl Trait
    • Argument position impl Trait
    • type_alias_impl_trait feature
  • Advanced trait bounds:
    • Higher-ranked trait bounds (HRTB)
    • Negative trait bounds
    • Specialization (unstable)
  • Type-level macros and derive macros
  • The newtype pattern for type safety

Resources

Use Cases

  • Creating highly expressive APIs
  • Compile-time checked domain-specific languages
  • Implementing complex type-safe abstractions
  • Ensuring correctness at compile time
  • Creating deeply embedded domain models
  • Type-safe protocol implementations
  • Building self-documenting libraries

Exercises

  1. Implement a type-state builder pattern that prevents invalid object construction
  2. Create a compile-time state machine for a simple protocol
  3. Build a type-safe database query builder using advanced type techniques
  4. Implement a resource management system using RAII and cleanup guards
  5. Create a type-safe units library using type-level programming
  6. Build a type-safe task scheduler using GATs

Advanced Challenges

  1. Design and implement a type-safe parser combinator library
  2. Build a compile-time checked finite state machine
  3. Create a type-safe SQL query builder that prevents SQL injection
  4. Implement a session type system for enforcing protocol correctness
  5. Design a workflow engine with compile-time validation of workflow steps

Next Steps

After completing Week 15, you’ll have a deep understanding of advanced Rust design patterns and type-level programming. Week 16 will shift focus to systems programming by exploring FFI and C interoperability, allowing you to interface Rust with existing codebases and systems.

Week 16: FFI and C Interoperability (Advanced)

Overview

Week 16 focuses on Rust’s Foreign Function Interface (FFI) capabilities, allowing seamless integration with C and other languages. You’ll learn how to create and consume C-compatible APIs, manage memory safely across language boundaries, and build reliable bindings to existing libraries. These skills are essential for systems programming and leveraging existing code ecosystems.

Day 1-3: Rust to C and C to Rust

Topics

  • Understanding C ABI (Application Binary Interface)
  • extern blocks and functions
  • Creating C-compatible Rust APIs:
    • #[no_mangle] attribute
    • extern "C" function declaration
    • C-compatible types
    • Proper error handling
  • Using C libraries from Rust:
    • Declaring external functions
    • Type mappings between Rust and C
    • Handling C error patterns
  • The libc crate and platform types
  • Linking with C code:
    • Static vs dynamic linking
    • Build systems integration
    • Conditional compilation
  • Exposing Rust to C/C++:
    • Creating C-compatible libraries
    • Header file generation
    • Packaging for consumption by C/C++
  • cbindgen and bindgen tools

Resources

Use Cases

  • Integrating with existing C/C++ codebases
  • Creating Rust libraries usable from C/C++
  • Interacting with system libraries
  • Performance-critical code using C libraries
  • Gradual migration from C/C++ to Rust
  • Cross-language library development

Day 4-7: Advanced FFI Techniques

Topics

  • Memory management across boundaries:
    • Ownership transfer between languages
    • Safe memory handling practices
    • Dealing with malloc/free vs Rust allocators
  • Managing C strings and raw pointers:
    • CStr and CString types
    • String conversion strategies
    • Null termination and safety
  • Working with callbacks:
    • Function pointers in FFI
    • Safety considerations with callbacks
    • Closures and FFI
    • Lifetime issues with callbacks
  • Handling complex data structures:
    • Slices and arrays
    • Structs with special layout
    • Enums and unions
    • Generic types in FFI
  • Async Rust and C interop
  • Error handling across FFI boundaries
  • Threading and synchronization issues
  • Panics and unwinding across language boundaries
  • Creating comprehensive bindings with multiple tools

Resources

Use Cases

  • Audio/video processing with C libraries
  • Game engine integration
  • Operating system interfaces
  • Hardware acceleration via C libraries
  • Plugin systems across language boundaries
  • Embedded systems with mixed codebases

Exercises

  1. Create a simple Rust function that can be called from C
  2. Write Rust bindings for a small C library
  3. Implement a callback system where C code calls into Rust functions
  4. Create a wrapper around a C API that provides a safe Rust interface
  5. Build a Rust library that can be used from both Rust and C
  6. Develop a memory management strategy for resources shared between Rust and C

Advanced Challenges

  1. Create bindings for a complex C library with many types and functions
  2. Implement a bidirectional callback system between Rust and C
  3. Build a plugin system where C plugins can be loaded into a Rust application
  4. Create a safe Rust wrapper for a complex C API with numerous safety concerns
  5. Develop a zero-copy data exchange mechanism between Rust and C

Next Steps

After completing Week 16, you’ll be able to confidently integrate Rust with C and other languages through FFI. Week 17 will build on this foundation by exploring low-level programming, including memory-mapped I/O, OS interfaces, and even inline assembly for direct hardware interaction.

Week 17: Low-level Programming (Advanced)

Overview

Week 17 dives into low-level programming with Rust, exploring direct hardware interaction, operating system interfaces, and performance optimization through inline assembly. You’ll learn techniques for building systems software, direct memory manipulation, and how to leverage platform-specific features while maintaining Rust’s safety guarantees where possible.

Day 1-2: Memory-mapped I/O

Topics

  • Memory-mapped I/O (MMIO) concepts:
    • Memory-mapped vs port-mapped I/O
    • Virtual memory and physical memory mapping
    • Page tables and memory protection
  • Memory mapping in Rust:
    • Using mmap via libc
    • Safe abstractions with the memmap crate
    • Memory-mapped files
    • Shared memory between processes
  • Direct hardware access:
    • Memory-mapped registers
    • Device drivers fundamentals
    • Volatile operations
    • Memory barriers and cache control
    • DMA (Direct Memory Access) concepts
  • Platform-specific considerations:
    • Memory ordering
    • Alignment requirements
    • Atomic operations on MMIO regions

Resources

Use Cases

  • Device drivers
  • Embedded systems programming
  • High-performance file I/O
  • Inter-process communication
  • Graphics programming
  • Operating system development
  • Direct hardware manipulation

Day 3-5: Operating System Interfaces

Topics

  • System calls in Rust:
    • The nix crate for Unix-like systems
    • The winapi crate for Windows
    • Platform-specific abstractions
  • File descriptors and I/O management:
    • Low-level file operations
    • Non-blocking I/O
    • Event-driven I/O (epoll, kqueue, IOCP)
  • Building a custom async executor:
    • Event loops from scratch
    • Waker implementation
    • Task scheduling
    • Integrating with OS primitives
  • Process and thread management:
    • Creating and managing processes
    • Signals and interrupts
    • Inter-process communication
    • Thread scheduling and priorities
  • Security considerations:
    • Capabilities and privileges
    • Sandboxing
    • Seccomp filters (Linux)

Resources

Use Cases

  • Custom runtime development
  • High-performance servers
  • Operating system components
  • File systems
  • Process monitoring tools
  • Network programming
  • Security-critical applications

Day 6-7: Inline Assembly

Topics

  • Rust’s inline assembly syntax:
    • Basic syntax and usage
    • The asm! macro
    • The global_asm! macro
    • Register constraints
    • Memory constraints
    • Clobbered registers
  • Platform-specific assembly:
    • x86/x86_64 specifics
    • ARM/AArch64 specifics
    • RISC-V specifics
  • Common use cases:
    • Performance optimization
    • CPU-specific instructions
    • Low-level algorithms
    • Atomics and synchronization primitives
  • Safe abstractions over assembly:
    • Encapsulating assembly in safe APIs
    • Testing assembly code
    • Portability considerations
  • SIMD intrinsics vs assembly

Resources

Use Cases

  • Cryptographic algorithms
  • Performance-critical code paths
  • Direct hardware manipulation
  • CPU feature detection
  • Custom synchronization primitives
  • Implementing missing instructions
  • Low-level operations not exposed in Rust

Exercises

  1. Create a memory-mapped file utility for fast file access
  2. Implement a basic device driver using memory-mapped I/O
  3. Build a simple event loop using platform-specific system calls
  4. Create a custom executor for async tasks
  5. Implement a performance-critical algorithm using inline assembly
  6. Build a safe abstraction over a system call that isn’t exposed in the standard library

Advanced Challenges

  1. Implement a shared memory IPC mechanism with synchronization
  2. Create a cross-platform memory-mapped ring buffer
  3. Build a custom scheduler for specialized workloads
  4. Implement CPU-specific optimizations using inline assembly
  5. Develop a safe wrapper for a complex system call interface

Next Steps

After completing Week 17, you’ll have a solid foundation in low-level programming with Rust. Week 18 will focus on embedded Rust, where you’ll apply these low-level skills to resource-constrained environments without the standard library.

Week 18: Embedded Rust (Advanced)

Overview

Week 18 introduces embedded systems programming with Rust. You’ll learn how to work without the standard library, interact directly with hardware, and build applications for resource-constrained environments. This week combines systems programming knowledge with embedded-specific techniques to create reliable, efficient firmware.

Day 1-3: Bare-metal Programming

Topics

  • No-std development:
    • Understanding no_std attribute
    • Core library vs standard library
    • Minimizing binary size
    • Alternative allocators for embedded
    • Panic handling in no_std environments
  • Embedded development workflow:
    • Target-specific toolchains
    • Cross-compilation setup
    • Cargo configuration for embedded targets
    • Linker scripts and memory layout
    • Flashing and debugging tools
  • Microcontroller programming:
    • Register access patterns
    • Peripheral Access Crates (PACs)
    • Hardware Abstraction Layers (HALs)
    • Device initialization and configuration
    • Memory-mapped registers
  • Embedded-HAL ecosystem:
    • The embedded-hal traits
    • Driver implementation and usage
    • Platform-agnostic drivers
    • Common peripherals (GPIO, UART, SPI, I2C)

Resources

Use Cases

  • Microcontroller firmware
  • IoT devices
  • Real-time systems
  • Sensor interfaces
  • Motor control
  • Wearable devices
  • Smart appliances
  • Low-power applications

Day 4-7: Real-time Considerations

Topics

  • Interrupt handling:
    • Interrupt vectors and controllers
    • Safe interrupt management in Rust
    • Critical sections
    • Shared resources in interrupt context
    • Interrupt priorities and nesting
  • Real-time scheduling:
    • Task prioritization
    • Preemption
    • Deterministic timing
    • Real-time Operating Systems (RTOS) integration
    • Deadline scheduling
  • Resource management:
    • Static allocation strategies
    • Stack usage optimization
    • Power management
    • Memory constraints
    • Fixed-point arithmetic
  • Concurrency patterns for embedded:
    • Mutex and critical section abstractions
    • Message passing for embedded
    • Actor frameworks
    • State machine implementations
    • Non-blocking algorithms
  • Hardware timer management:
    • Precise timing operations
    • PWM generation
    • Timer interrupts
    • Watchdog timers

Resources

Use Cases

  • Safety-critical systems
  • Industrial control
  • Medical devices
  • Automotive systems
  • Robotics
  • Aviation electronics
  • High-reliability devices
  • Low-latency applications

Exercises

  1. Set up a no_std project for a microcontroller target
  2. Implement a simple LED blink program using direct register manipulation
  3. Create a HAL driver for a sensor using embedded-hal traits
  4. Develop an interrupt-based UART communication interface
  5. Build a simple real-time scheduler for embedded tasks
  6. Create a power-efficient state machine for a battery-powered device

Advanced Challenges

  1. Implement a no_std asynchronous executor for embedded systems
  2. Build a feature-complete driver for a complex peripheral (e.g., display, Ethernet)
  3. Create a preemptive multi-tasking system for a microcontroller
  4. Develop a memory-safe DMA controller interface
  5. Implement a real-time control system (e.g., PID controller for motor)

Next Steps

After completing Week 18, you’ll have the skills to develop embedded applications with Rust. Week 19 will shift focus to performance analysis and benchmarking, teaching you how to measure and optimize your Rust code for maximum efficiency.

Week 19: Performance Analysis and Benchmarking (Advanced)

Overview

Week 19 focuses on measuring, analyzing, and optimizing Rust code performance. You’ll learn how to use benchmarking frameworks, profiling tools, and performance analysis techniques to identify bottlenecks and improve efficiency. These skills are crucial for developing high-performance systems and applications.

Day 1-3: Benchmarking Frameworks

Topics

  • Introduction to benchmarking:
    • Methodology and best practices
    • Common pitfalls in benchmarking
    • Micro vs macro benchmarks
    • Statistical significance
  • The benchmark ecosystem:
    • Standard library benchmarks (unstable)
    • Criterion.rs
    • Iai (performance regression testing)
    • Bencher crate
    • Benchmark harness alternatives
  • Designing meaningful benchmarks:
    • Isolating performance factors
    • Controlling environmental variables
    • Avoiding measurement bias
    • Realistic workloads
    • Reproducible results
  • Statistical analysis of benchmarks:
    • Interpreting benchmark results
    • Variance and outliers
    • Comparing performance between versions
    • Throughput vs latency measurements
    • Parameterized benchmarks
  • Continuous benchmarking:
    • Setting up CI for performance testing
    • Detecting performance regressions
    • Reporting and visualization
    • GitHub Actions for benchmarking

Resources

Use Cases

  • Performance regression testing
  • Algorithm comparison
  • Library optimization
  • Hardware selection
  • Resource scaling planning
  • Comparing implementation strategies
  • Performance budgeting

Day 4-7: Profiling Tools and Techniques

Topics

  • CPU profiling:
    • Sampling vs instrumentation profiling
    • Perf on Linux
    • DTrace on macOS
    • ETW on Windows
    • Flamegraphs for visualization
    • Call graph analysis
  • Memory profiling:
    • Allocation tracking
    • Heap profiling
    • Cache behavior analysis
    • DHAT (Dynamic Heap Analysis Tool)
    • Valgrind tools
  • Platform-specific profiling:
    • CPU performance counters
    • Branch prediction analysis
    • Instruction-level profiling
    • Cache miss analysis
    • Hardware performance events
  • Profiling specialized workloads:
    • I/O-bound applications
    • Networking performance
    • Multi-threaded code
    • GPU utilization
    • Energy profiling
  • Interpreting profiling data:
    • Identifying hot spots
    • Recognizing patterns
    • Common performance issues
    • Correlating profiles with code

Resources

Use Cases

  • Finding performance bottlenecks
  • Optimizing memory usage
  • Reducing CPU consumption
  • Improving I/O performance
  • Identifying lock contention
  • Cache optimization
  • Reducing energy consumption

Exercises

  1. Set up Criterion.rs to benchmark a set of algorithms with statistical analysis
  2. Create a benchmark suite for a data structure implementation
  3. Generate and analyze flamegraphs for a CPU-bound application
  4. Profile memory usage patterns and optimize allocations
  5. Set up continuous benchmarking in CI for a project
  6. Use performance counters to analyze cache behavior of different algorithms

Advanced Challenges

  1. Implement a custom benchmarking harness for a specialized workload
  2. Create a profiling tool that integrates with Rust’s compiler to identify optimization opportunities
  3. Develop a performance visualization tool for Rust applications
  4. Benchmark and optimize a complex algorithm across multiple platforms
  5. Create a comprehensive performance regression testing suite for a library

Next Steps

After completing Week 19, you’ll have the skills to analyze and optimize the performance of your Rust code systematically. Week 20 will build on this foundation by exploring SIMD and parallel computing for maximum computational throughput.

Week 20: SIMD and Parallel Computing (Advanced)

Overview

Week 20 explores advanced performance optimization techniques using Single Instruction Multiple Data (SIMD) and parallel computing. You’ll learn how to leverage SIMD instructions for data parallelism and develop sophisticated parallel algorithms to fully utilize modern multi-core processors.

Day 1-3: SIMD Programming

Topics

  • SIMD fundamentals:
    • Vector processing concepts
    • CPU architectures and SIMD extensions
    • Data parallelism vs task parallelism
    • SIMD registers and operations
    • Limitations and considerations
  • Using SIMD in Rust:
    • The std::simd module (unstable)
    • Portable SIMD with packed_simd
    • Platform-specific intrinsics
    • Cross-platform abstractions
    • Feature detection and runtime dispatch
  • SIMD programming patterns:
    • Data layout optimization
    • Vectorizable algorithms
    • Loop vectorization
    • Gather/scatter operations
    • Masking and conditional execution
  • Auto-vectorization:
    • Compiler optimizations
    • Assisting the compiler
    • Verifying vectorization
    • Common obstacles
    • LLVM vectorization passes

Resources

Use Cases

  • Image and video processing
  • Scientific computing
  • Cryptography
  • 3D graphics and physics
  • Audio processing
  • Machine learning
  • Data compression
  • Text processing

Day 4-7: Advanced Parallel Algorithms

Topics

  • Thread pools and work stealing:
    • The Rayon library in depth
    • Work stealing scheduler internals
    • Fork-join parallelism
    • Task granularity optimization
    • Custom schedulers
  • Lock-free data structures:
    • Atomic operations
    • Memory ordering
    • ABA problem
    • Lock-free queues, stacks, and hash maps
    • Wait-free algorithms
  • Parallel iterators:
    • Rayon parallel iterators
    • Custom parallel iterators
    • Execution policies
    • Adaptive parallelism
    • Parallel reduction algorithms
  • Parallel patterns and algorithms:
    • Map-reduce
    • Parallel scan and prefix sum
    • Divide and conquer
    • Pipeline parallelism
    • Parallel sorting algorithms
  • Synchronization and coordination:
    • Barriers
    • Latches
    • Phasers
    • Thread coordination patterns
    • Avoiding false sharing

Resources

Use Cases

  • Big data processing
  • Scientific simulations
  • Parallel compilation
  • Search algorithms
  • Database operations
  • Graph algorithms
  • Real-time data processing
  • Web servers and services

Exercises

  1. Implement a vectorized image processing algorithm using SIMD
  2. Create a portable SIMD implementation of a mathematical function
  3. Build a parallel sorting algorithm with Rayon
  4. Implement a lock-free concurrent data structure
  5. Optimize a data processing pipeline using parallel iterators
  6. Create a work-stealing thread pool from scratch

Advanced Challenges

  1. Implement an optimized SIMD-accelerated string search algorithm
  2. Create a parallel graph processing framework
  3. Build a high-performance parallel hash map implementation
  4. Develop a vectorized compression algorithm
  5. Implement a parallel machine learning algorithm

Next Steps

After completing Week 20, you’ll be able to optimize computationally intensive code using both data and task parallelism. Week 21 will build on this by exploring advanced compiler and memory optimizations to squeeze the most performance out of your Rust code.

Week 21: Advanced Optimizations (Advanced)

Overview

Week 21 focuses on squeezing maximum performance out of Rust code through compiler optimizations and memory-level optimizations. You’ll learn how to leverage LLVM’s optimization capabilities, optimize memory layout and access patterns, and reduce allocation pressure for peak efficiency and throughput.

Day 1-3: Compiler Optimizations

Topics

  • The Rust compilation process:
    • Rustc frontend
    • MIR (Mid-level Intermediate Representation)
    • LLVM backend
    • Optimization passes
    • Code generation
  • LLVM optimization passes:
    • Understanding -C opt-level options
    • Function inlining
    • Loop optimizations
    • Constant propagation and folding
    • Dead code elimination
    • LLVM optimization flags
  • Link-time optimization (LTO):
    • Thin LTO vs full LTO
    • Cross-module optimization
    • Setting up LTO in Cargo.toml
    • Trade-offs and build time impact
    • Measuring LTO effectiveness
  • Profile-guided optimization (PGO):
    • Creating performance profiles
    • Instrumentation builds
    • Feed-forward optimization
    • Combined LTO+PGO approach
    • AutoFDO (Automatic Feedback-Directed Optimization)
  • Rust-specific optimizations:
    • Monomorphization
    • Trait optimizations
    • Iterator optimizations
    • Bounds check elimination
    • Const evaluation and propagation

Resources

Use Cases

  • Performance-critical applications
  • Reducing binary size
  • Embedded systems optimization
  • Game engines
  • Real-time processing systems
  • High-frequency trading
  • Computational libraries

Day 4-7: Memory Optimizations

Topics

  • Cache-friendly data structures:
    • CPU cache hierarchy
    • Cache line optimization
    • Spatial and temporal locality
    • Structure of Arrays (SoA) vs Array of Structures (AoS)
    • False sharing avoidance
  • Memory layout optimization:
    • Structure packing and alignment
    • Field ordering for size reduction
    • Enum optimization
    • Zero-sized type optimization
    • Custom DSTs (Dynamically Sized Types)
  • Allocation strategies:
    • Stack vs heap allocation tradeoffs
    • Pre-allocation and capacity management
    • Object pooling
    • Arena allocation patterns
    • Small string/vector optimizations
  • Reducing allocation pressure:
    • In-place operations
    • Reusing allocations
    • Custom allocators
    • Bump allocators for short-lived objects
    • Preventing heap fragmentation
  • Advanced techniques:
    • Bit packing and compression
    • Memory mapping for large datasets
    • Custom slicing and chunking
    • Memory prefetching
    • Non-temporal stores

Resources

Use Cases

  • Memory-constrained environments
  • High-throughput data processing
  • Real-time systems with strict latency requirements
  • Large data structures
  • High-frequency event handling
  • Long-running applications
  • Embedded systems

Exercises

  1. Use LLVM optimization flags to improve performance of a computationally intensive function
  2. Implement LTO and PGO for a Rust application and measure the performance improvement
  3. Redesign a data structure for better cache locality and measure the impact
  4. Create a custom allocator optimized for a specific workload
  5. Implement an object pool pattern for frequently allocated/deallocated objects
  6. Optimize a struct’s memory layout by reordering fields and using appropriate types

Advanced Challenges

  1. Create a benchmark comparing different memory layout strategies for a specific algorithm
  2. Implement a LLVM optimization pass targeting a specific Rust pattern
  3. Build a high-performance, cache-optimized data structure for a specialized use case
  4. Create a memory profiler that suggests layout optimizations
  5. Develop a custom PGO workflow for a complex application

Next Steps

After completing Week 21, you’ll have a deep understanding of performance optimization techniques at both the compiler and memory level. Week 22 will shift focus to WebAssembly, exploring how to use Rust to build high-performance web applications.

Week 22: WebAssembly with Rust (Advanced)

Overview

Week 22 explores WebAssembly (Wasm) development with Rust, teaching you how to build high-performance web applications using Rust compiled to WebAssembly. You’ll learn about Wasm fundamentals, JavaScript interop, and how to build full-stack Rust applications that run in the browser.

Day 1-3: Wasm Fundamentals

Topics

  • WebAssembly introduction:
    • Wasm virtual machine architecture
    • Linear memory model
    • Execution model
    • Security model
    • Browser support and limitations
  • Building for the Wasm target:
    • Setting up the wasm32 target
    • Using wasm-pack
    • Cargo configuration for Wasm
    • Size optimization techniques
    • Debug symbols and source maps
  • wasm-bindgen deep dive:
    • JavaScript/Rust FFI
    • Type conversions
    • Memory management
    • Async support
    • Function exports/imports
    • WebIDL bindings
    • Custom sections
  • Rust core libraries in Wasm:
    • std vs no_std in Wasm
    • Available APIs in Wasm
    • Working with the web platform
    • Using non-browser Wasm runtimes
  • Optimizing Wasm performance:
    • Size optimization
    • Speed optimization
    • Memory usage patterns
    • Threading with Web Workers
    • SIMD support in Wasm

Resources

Use Cases

  • Browser-based applications
  • Web games
  • Image/video processing in the browser
  • Data visualization
  • Browser extensions
  • Progressive web apps
  • Edge computing
  • Serverless functions

Day 4-7: Full-stack Rust with WebAssembly

Topics

  • Frontend frameworks:
    • Yew: Virtual DOM-based framework
    • Leptos: Fine-grained reactivity
    • Dioxus: React-like API
    • Seed: Elm-inspired framework
    • Component patterns and state management
  • WebGPU integration:
    • wgpu-rs in WebAssembly
    • GPU-accelerated rendering
    • Compute shaders
    • 3D graphics programming
    • Interaction with Canvas API
  • Server-side rendering:
    • Isomorphic Rust applications
    • Hydration patterns
    • SSR with Wasm
    • Performance considerations
  • Advanced JS interoperability:
    • Web APIs integration
    • Custom event handling
    • DOM manipulation
    • Working with browser APIs
    • Web components
  • Testing and deployment:
    • Unit testing Wasm modules
    • Integration testing with headless browsers
    • CI/CD for Wasm projects
    • Bundling and deployment strategies
    • Content delivery optimization

Resources

Use Cases

  • Single-page applications (SPAs)
  • Interactive data visualizations
  • Web-based games and simulations
  • Cross-platform applications
  • High-performance web components
  • WebGL/WebGPU applications
  • WebXR (VR/AR) experiences
  • Advanced interactive websites

Exercises

  1. Create a simple Rust library compiled to WebAssembly and call it from JavaScript
  2. Build a to-do application using Yew or Leptos
  3. Implement a WebAssembly-powered image processing function
  4. Create a custom WebAssembly component that interacts with the DOM
  5. Build a data visualization using Rust, WebAssembly, and Canvas/SVG
  6. Implement server-side rendering for a Rust frontend framework

Advanced Challenges

  1. Create a browser-based game using Rust, WebAssembly, and WebGL/WebGPU
  2. Build a full-stack application with Rust on both frontend and backend
  3. Implement a WebAssembly-powered machine learning model that runs in the browser
  4. Create a custom Rust/WebAssembly framework for a specific domain
  5. Build a real-time collaborative application using WebAssembly and WebSockets

Next Steps

After completing Week 22, you’ll be able to build sophisticated web applications using Rust and WebAssembly. Week 23 will focus on advanced concurrency patterns, exploring custom synchronization primitives and executors to master Rust’s concurrency capabilities.

Week 23: Advanced Concurrency Patterns (Advanced)

Overview

Week 23 dives deep into advanced concurrency patterns in Rust, focusing on building custom synchronization primitives and understanding the internals of Rust’s async system. You’ll learn how to design sophisticated concurrent systems, implement your own executor, and master low-level concurrency techniques.

Day 1-3: Custom Synchronization Primitives

Topics

  • Building custom locks and mutexes:
    • Understanding the std::sync primitives internals
    • Implementing custom Mutex from scratch
    • Specialized lock implementations
    • Biased locking techniques
    • Reader-writer lock optimizations
  • Wait-free algorithms:
    • Lock-free vs wait-free algorithms
    • Hazard pointers
    • Memory reclamation techniques
    • Epoch-based reclamation
    • Wait-free data structures
    • Non-blocking algorithms
  • Memory ordering models:
    • Atomic operations in depth
    • Memory barriers
    • Acquire/release semantics
    • Relaxed, Acquire, Release, SeqCst ordering
    • Happens-before relationships
    • The C++/Rust memory model
    • Hardware memory models
  • Low-level synchronization:
    • Futexes on Linux
    • Event objects on Windows
    • Park/unpark mechanics
    • Condition variables
    • Barriers and latches
    • Semaphores

Resources

Use Cases

  • High-performance concurrent systems
  • Real-time applications
  • Low-latency trading systems
  • Operating system components
  • Database engines
  • Thread synchronization libraries
  • Lock-free data structures
  • High-throughput message passing

Day 4-7: Advanced Async Patterns

Topics

  • Building custom executors:
    • Future internals
    • Waker implementation
    • Task scheduling
    • Executor design patterns
    • Work-stealing executors
    • Integration with I/O
    • Single-threaded vs multi-threaded executors
  • Futures implementation details:
    • State machines
    • Generator/coroutine theory
    • MIR desugaring of async/await
    • Stack unwinding in async context
    • Async drop and the Drop trait
    • The Pin API and self-referential futures
  • Advanced async patterns:
    • Cancellation
    • Timeouts and deadlines
    • Backpressure management
    • Resource management
    • Graceful shutdown
    • Error propagation patterns
    • Stream processing patterns
  • Structured concurrency:
    • Task spawning and lifetime management
    • Scoped tasks
    • JoinSet and JoinHandle
    • Select statements
    • Racing futures
    • Cooperative task management
    • Async function in traits

Resources

Use Cases

  • Custom async runtimes
  • Specialized task schedulers
  • High-performance network services
  • Event-driven architectures
  • Stream processing systems
  • Distributed systems
  • Reactive programming frameworks
  • Real-time communication systems

Exercises

  1. Implement a custom Mutex with different fairness guarantees
  2. Create a wait-free queue implementation
  3. Build a simple thread pool with work stealing
  4. Implement a basic Future executor from scratch
  5. Create a custom synchronization primitive for a specific use case
  6. Develop an advanced backpressure mechanism for async streams

Advanced Challenges

  1. Build a lock-free concurrent hash map
  2. Implement a custom async executor with novel scheduling properties
  3. Create a structured concurrency library with advanced cancellation
  4. Develop a benchmark suite comparing different synchronization primitives
  5. Implement a custom async I/O system integrated with OS primitives

Next Steps

After completing Week 23, you’ll have mastered advanced concurrency patterns in Rust. Week 24 will bring together all the knowledge you’ve gained in a capstone project, allowing you to build a sophisticated system that demonstrates your expert-level Rust skills.

Expert Level

This final section represents the culmination of your Rust learning journey, where you’ll apply all your knowledge to create a substantial project.

Capstone Project (Week 24)

The capstone project is a comprehensive, real-world application that demonstrates mastery of Rust programming. This project will integrate multiple advanced concepts and techniques learned throughout the course.

By completing this expert-level project, you’ll demonstrate your proficiency in Rust and your ability to architect and implement complex systems using Rust’s powerful features.

Week 24: Capstone Project (Expert)

Overview

Week 24 is dedicated to building a comprehensive capstone project that integrates multiple advanced Rust concepts you’ve learned throughout the course. This project-focused week allows you to apply your expertise in a realistic, complex system that demonstrates your mastery of Rust at an expert level.

Project Options

Option 1: High-performance Distributed Database

Description: Build a distributed key-value store with strong consistency guarantees, focusing on performance, reliability, and scalability.

Key Features:

  • Distributed consensus (Raft or Paxos algorithm)
  • Custom storage engine with memory-optimized data structures
  • Lock-free concurrent access patterns
  • Network protocol with efficient serialization
  • Async I/O for maximum throughput
  • Configurable consistency levels
  • Automatic sharding and replication
  • Fault tolerance and recovery mechanisms
  • Monitoring and observability

Technologies and Concepts:

  • Advanced concurrency (Week 23)
  • Custom synchronization primitives
  • Lock-free data structures
  • Async runtime (Tokio)
  • Memory optimization techniques (Week 21)
  • SIMD acceleration for specific operations (Week 20)
  • WebAssembly for admin interface (Week 22)
  • Benchmarking and profiling (Week 19)

Option 2: Real-time Data Processing Pipeline

Description: Create a high-throughput, low-latency data processing system capable of ingesting, transforming, and analyzing streaming data in real-time.

Key Features:

  • Pluggable sources and sinks
  • Stream processing operators
  • Windowing and aggregations
  • Backpressure management
  • Exactly-once processing semantics
  • Fault tolerance with checkpointing
  • Custom memory management for data buffers
  • Dynamic scaling capabilities
  • Processing graph visualization

Technologies and Concepts:

  • Stream processing patterns
  • Memory-mapped I/O (Week 17)
  • Custom allocators (Week 13)
  • Parallel computation with Rayon (Week 20)
  • Lock-free data structures
  • Async processing for I/O bound operations
  • Profiling and optimization techniques
  • Type state programming for pipeline configuration

Option 3: Embedded Real-time Operating System

Description: Develop a minimal, real-time operating system for embedded devices with predictable scheduling, memory management, and device drivers.

Key Features:

  • Task scheduler with priority-based preemption
  • Memory allocator for constrained environments
  • Device driver framework
  • Interrupt handling
  • Inter-process communication
  • Power management
  • File system support
  • Networking stack (optional)
  • Shell interface

Technologies and Concepts:

  • No-std Rust (Week 18)
  • Low-level programming (Week 17)
  • Custom synchronization primitives
  • Memory management (Week 13)
  • FFI for hardware access (Week 16)
  • Inline assembly for critical sections (Week 17)
  • Type-level state machines (Week 15)
  • Advanced optimization techniques (Week 21)

Option 4: WebAssembly-based Collaborative Application

Description: Build a collaborative application (document editor, whiteboard, etc.) that runs in the browser using Rust compiled to WebAssembly, with real-time synchronization and offline capabilities.

Key Features:

  • Real-time collaboration with CRDT data structures
  • Offline-first capabilities with local-first data
  • Responsive UI with a Rust frontend framework
  • Rust backend for API and synchronization
  • End-to-end encryption
  • Optimistic UI updates
  • History and versioning
  • Rich media support

Technologies and Concepts:

  • WebAssembly and wasm-bindgen (Week 22)
  • Full-stack Rust development
  • Custom CRDT implementation
  • Advanced concurrency patterns
  • Memory optimization for browser environment
  • Lock-free data structures
  • WebAssembly threading (if supported)
  • SIMD acceleration for specific operations

Project Development Timeline

Days 1-2: Project Planning and Setup

  • Choose one project option or propose your own
  • Define detailed requirements and specifications
  • Design system architecture
  • Create technical design documents
  • Set up project repository
  • Configure CI/CD pipeline
  • Create initial project structure
  • Define interfaces between components

Days 3-6: Core Implementation

  • Implement the fundamental components
  • Develop core algorithms and data structures
  • Build out the primary functionality
  • Implement any custom memory management
  • Create concurrent/parallel processing mechanisms
  • Establish error handling and logging
  • Implement initial testing framework
  • Design benchmarking approach

Day 7: Integration, Testing, and Documentation

  • Integrate all components
  • Comprehensive testing
  • Performance benchmarking
  • Documentation
  • Deployment strategy
  • Final presentation of project

Evaluation Criteria

Your capstone project will be evaluated based on:

  1. Technical Depth - Appropriate use of advanced Rust features and patterns
  2. Code Quality - Clean, maintainable, and well-structured code
  3. Performance - Efficient resource usage and appropriate optimizations
  4. Robustness - Error handling, edge cases, and graceful degradation
  5. Documentation - Clear explanations of design decisions and usage
  6. Testing - Comprehensive test coverage with unit and integration tests
  7. Innovation - Creative solutions to complex problems

Resources

Conclusion

This capstone project represents the culmination of your Rust learning journey. By successfully completing it, you’ll demonstrate expert-level Rust skills and create a substantial portfolio piece that showcases your ability to design and implement complex systems in Rust. The project should integrate multiple advanced concepts from the course and solve real-world problems with elegant, efficient Rust code.

Contributors