Rust Learning Plan: Overview
This comprehensive 6-month Rust learning curriculum is designed for experienced developers transitioning to Rust, particularly those with a background in JavaScript/Node.js and React. It provides a structured path from beginner to expert level Rust programming.
Learning Path Overview
The curriculum is divided into four main sections:
Phase 1: Beginner (Weeks 1-6)
Week 1: Ecosystem (Beginner)
- Day 1-2: Development Environment & Tools
- Day 3-4: Package Management & Project Structure
- Day 5-7: Tooling & Community
Weeks 2-6: Basics (Beginner)
- Week 2: Fundamentals (variables, data types, functions, control flow, ownership)
- Week 3: Ownership Deep Dive (references, borrowing, slices, string types)
- Week 4: Structs & Enums (custom types, pattern matching, Option/Result)
- Week 5: Error Handling & Collections (Vec, HashMap, iterators)
- Week 6: Modules & Crates (organization, visibility, documentation)
Phase 2: Intermediate (Weeks 7-12)
- Week 7: Generics & Traits (generic types, trait bounds)
- Week 8: Advanced Traits & Lifetimes (trait objects, advanced patterns)
- Week 9: Concurrency & Parallelism (threads, shared state, message passing)
- Week 10: Async Rust (async/await, Tokio)
- Week 11: Project Work (CLI app with Clap)
- Week 12: Web Development (REST APIs with Axum, SQLx)
Phase 3: Advanced (Weeks 13-23)
Weeks 13-15: Advanced Rust Patterns
- Week 13: Advanced Memory Management (allocators, smart pointers, ownership patterns)
- Week 14: Unsafe Rust (raw pointers, FFI, safe abstractions)
- Week 15: Advanced Design Patterns (type-state programming, zero-sized types, GATs)
Weeks 16-18: Systems Programming
- Week 16: FFI and C Interoperability (C bindings, ABI, callbacks)
- Week 17: Low-level Programming (memory-mapped I/O, OS interfaces, inline assembly)
- Week 18: Embedded Rust (no-std, bare-metal, real-time systems)
Weeks 19-21: Performance and Optimization
- Week 19: Performance Analysis (benchmarking, profiling, performance patterns)
- Week 20: SIMD and Parallel Computing (vector intrinsics, rayon, lock-free structures)
- Week 21: Advanced Optimizations (compiler optimizations, memory layout, allocation)
Weeks 22-23: Specialized Applications
- Week 22: WebAssembly with Rust (wasm-bindgen, frontend frameworks)
- Week 23: Advanced Concurrency Patterns (custom synchronization, executors, futures)
Phase 4: Expert (Week 24)
- Week 24: Capstone Project (combining multiple advanced concepts)
Curriculum Structure
Each week’s plan includes:
- Daily topics with progressive complexity
- Curated learning resources (official docs, books, videos)
- Real-world use cases and applications
- Hands-on exercises and projects
- Advanced challenges for deeper exploration
How to Use This Plan
- Each week has a dedicated markdown file in the corresponding difficulty directory
- Files follow the naming pattern:
<topic>-week<number>.md
- Each file contains:
- Detailed topics to be covered
- Links to resources
- Use cases for each concept
- Exercises and challenges
Time Commitment & Learning Style
This curriculum is designed for approximately 2 hours of daily focused learning, combining:
- Conceptual learning from documentation and resources
- Practical coding exercises and experiments
- Progressive project development
- Regular review and practice
Documentation Organization
This learning plan is organized into four main documentation sections:
- Overview (this document) - High-level summary and guidance
- Rust Ecosystem - Comprehensive guide to Rust tooling, community, and resources
- Plan - Detailed week-by-week learning curriculum
- Reading Materials - Curated list of learning resources by skill level
Skill Progression
Beginner Phase (Weeks 1-6)
By the end of the beginner phase, you’ll understand:
- Rust’s unique ownership model and memory safety guarantees
- Basic syntax, control flow, and data types
- Structs, enums, and pattern matching
- Error handling approaches
- Package and module organization
Intermediate Phase (Weeks 7-12)
The intermediate phase builds on fundamentals to cover:
- Generics and trait-based programming
- Lifetimes and advanced type patterns
- Concurrency primitives and parallel execution
- Async programming with futures and tasks
- Practical application development (CLI, web)
Advanced Phase (Weeks 13-23)
The advanced phase explores systems programming concepts:
- Advanced memory management techniques
- Unsafe Rust operations with safe abstractions
- Advanced design patterns unique to Rust
- FFI and interoperability with C code
- Low-level systems programming
- Embedded development without the standard library
- Performance analysis and optimization techniques
- SIMD and vectorized computation
- WebAssembly development
- Advanced concurrency patterns
Expert Phase (Week 24)
The expert phase focuses on:
- Capstone project combining multiple advanced concepts
- Applying knowledge from all previous weeks to create a complex application
Prerequisites
For Beginner Phase (Weeks 1-6)
- Programming experience (ideally JavaScript/TypeScript)
- Basic understanding of computer science concepts
- Familiarity with command-line tools
For Intermediate Phase (Weeks 7-12)
- Solid understanding of Rust fundamentals, including ownership
- Experience with basic Rust syntax and concepts
- Completion of beginner exercises
For Advanced Phase (Weeks 13-23)
- Experience with traits, generics, and lifetimes
- Comfort with concurrent and async Rust programming
- Completed at least one substantial Rust project
For Expert Phase (Week 24)
- Mastery of all previous concepts
- Experience with multiple Rust projects
- Understanding of systems-level programming concepts
Resources
The plan incorporates various learning resources:
- The Rust Book (official documentation)
- Rust By Example
- Rustlings exercises
- Topic-specific books and tutorials
- Community resources and blogs
- Advanced books like “Rust for Rustaceans” and “The Rustonomicon”
See the reading-materials.md file for a comprehensive list of resources for all skill levels.
Getting Started
Begin with Week 1: Rust Ecosystem to set up your development environment and understand the Rust ecosystem before diving into coding.
For advanced topics (weeks 13-23), it’s essential to have completed or be comfortable with all the beginner and intermediate topics first.
You can use Rust Playground to practice and experiment with Rust code.
Progress Tracking Recommendations
Consider tracking your progress by:
- Creating a GitHub repository for your learning journey
- Committing code exercises and projects regularly
- Maintaining notes on concepts learned and challenges encountered
- Creating a learning journal to document your experience
- Building a portfolio of Rust projects as you progress
This curriculum provides a structured path to Rust mastery, blending theoretical knowledge with practical application at each stage of the journey.
Getting Started with the Rust Ecosystem
Understanding the ecosystem before diving deep into language details can give you a better foundation, especially with your development experience. Here’s a comprehensive overview of the Rust ecosystem from a practical perspective:
Development Environment Setup
IDE and Editor Support
- Zed: A modern, feature-rich IDE, Has built-in Rust support.
- VS Code/Cursor + rust-analyzer: Most popular setup with excellent intelligence
- IntelliJ IDEA + Rust plugin: Full IDE experience
- Vim/Neovim + rust.vim/rust-analyzer: For terminal enthusiasts
- Emacs + rust-mode/rustic: Good support for Emacs users
Essential Tools
-
Rustup: Rust toolchain manager (installer, version manager)
- Manages multiple Rust versions
- Switches between stable/beta/nightly channels
- Adds cross-compilation targets
-
Cargo: The package manager and build system
- Project initialization:
cargo new
orcargo init
- Building:
cargo build
(dev) andcargo build --release
(optimized) - Testing:
cargo test
- Documentation:
cargo doc
- Project initialization:
Package Management
Crates and Dependencies
- Crates.io: Central repository for Rust packages
- Cargo.toml: Project manifest file (similar to package.json)
- Dependencies with semantic versioning
- Development dependencies
- Build dependencies
- Features for conditional compilation
Workspace Management
- Cargo Workspaces: Managing multi-package projects
- Shared dependencies
- Cross-package references
- Selective building and testing
Useful Cargo Extensions
- cargo-edit: Add/remove dependencies from command line
- cargo-watch: Auto-rebuild on file changes
- cargo-expand: Show expanded macros
- cargo-outdated: Check for outdated dependencies
- cargo-audit: Security vulnerability checking
Project Structure
Standard Layout
project/
├── Cargo.toml # Project manifest
├── Cargo.lock # Dependency lock file (like package-lock.json)
├── src/
│ ├── main.rs # Binary entry point
│ ├── lib.rs # Library entry point
│ └── bin/ # Additional binaries
├── tests/ # Integration tests
├── benches/ # Benchmarks
├── examples/ # Example code
└── docs/ # Documentation
Module System
- Modules: Organizing code with
mod
- Visibility: Public/private items with
pub
- Imports: Using
use
statements
Testing and Quality Assurance
Testing Framework
- Unit tests: Inside source files with
#[cfg(test)]
- Integration tests: In the
tests/
directory - Doc tests: Executable examples in documentation
Code Quality Tools
- Clippy: Extensive linting tool (
cargo clippy
) - Rustfmt: Code formatter (
cargo fmt
) - Miri: Undefined behavior detector
- Coverage tools:
cargo-tarpaulin
for test coverage
Building and Deployment
Build Optimization
- Profiles: Development vs release builds
- LTO (Link-Time Optimization): For maximum performance
- Conditional compilation: Feature flags and cfg attributes
Deployment Strategies
- Static binaries: Self-contained executables
- Docker containers: Multi-stage builds for small images
- Cross-compilation: Building for different platforms
cargo build --target x86_64-unknown-linux-musl
CI/CD Integration
- GitHub Actions templates for Rust
- GitLab CI configurations
- Travis/Circle CI templates
Debugging and Profiling
Debugging
- GDB/LLDB integration: Native debugger support
- Debug symbols:
RUST_BACKTRACE=1
for stack traces - Logging: Using the
log
crate with various backends
Profiling
- Flame graphs: With
cargo-flamegraph
- Perf integration: System profiler
- Memory profiling: Tools like DHAT and Valgrind
Common Ecosystem Components
Async Runtime
- Tokio: Most popular async runtime
- async-std: Alternative async runtime
- smol: Lightweight async runtime
Web Frameworks
- Actix Web: High-performance, actor-based
- Rocket: Focus on ease-of-use and safety
- Axum: Modern, Tower-based framework
- warp: Composable web server library
Database Access
- Diesel: ORM with compile-time checked queries
- SQLx: Async SQL with compile-time verification
- rusqlite: SQLite bindings
- mongodb: MongoDB driver
Error Handling Libraries
- anyhow: For application error handling
- thiserror: For library error types
- eyre: Enhanced error reporting
Production Considerations
Monitoring and Observability
- Prometheus integration: Metrics collection
- OpenTelemetry: Distributed tracing
- Structured logging: With
tracing
orslog
Configuration Management
- Config: Layered configuration system
- Dotenv: Environment variable loading
- Clap: Command-line argument parsing
Health Checks and Graceful Shutdown
- Signal handling: For clean shutdown
- Health check endpoints: In web services
Ecosystem Exploration
Finding Crates
- lib.rs: Alternative crate index with better search
- crates.io: Official package registry
- Blessed crates: Community-recommended libraries at blessed.rs
Staying Updated
- This Week in Rust: Weekly newsletter
- /r/rust: Reddit community
- Rust Blog: Official announcements
Starting Your First Project
Once you’re comfortable with the ecosystem, consider starting with:
- A CLI tool using
clap
- A simple web API with
actix-web
oraxum
- A library that solves a specific problem
This approach will let you focus on the practical aspects of using Rust in a real development workflow before diving deep into language specifics, which should make the learning curve smoother given your existing programming experience.
Rust Learning Resources: Beginner to Expert
This document provides a curated list of reading materials and resources for learning Rust at all levels. Resources are organized by skill level and topic to help you find the right materials for your current learning phase.
Beginner Level Resources
Official Documentation
- The Rust Book - The primary learning resource for Rust beginners
- Rust by Example - Learn Rust through annotated examples
- Rustlings - Small exercises to get you used to reading and writing Rust code
Interactive Learning
- Exercism Rust Track - Coding exercises with mentorship
- LeetCode - Practice algorithmic problems in Rust
- Rust Playground - Experiment with Rust code in the browser
Video Courses
- Rust Crash Course by Traversy Media
- Rust for JavaScript Developers - Great for JS devs transitioning to Rust
- Intro to Rust by Tensor Programming
Books for Beginners
- “The Rust Programming Language” by Steve Klabnik and Carol Nichols - Official book
- “Programming Rust: Fast, Safe Systems Development” by Jim Blandy, Jason Orendorff, and Leonora Tindall
- “Rust in Action” by Tim McNamara
- “Hands-on Rust” by Herbert Wolverson - Game development focused
Intermediate Level Resources
Official Documentation
- Cargo Book - All about using Cargo effectively
- Rust API Guidelines - Best practices for API design
- Rust Design Patterns - Common patterns and idioms
Topic-Specific Learning
- Command Line Applications in Rust - Guide for CLI apps
- The Async Book - Asynchronous programming
- Cookin’ with Rust - Practical examples for common tasks
- Error Handling in Rust - Comprehensive guide by BurntSushi
Intermediate Books
- “Rust for Rustaceans” by Jon Gjengset - Intermediate level Rust
- “Zero To Production In Rust” by Luca Palmieri - Building a web application
- “Black Hat Rust” by Sylvain Kerkour - Security-focused Rust
Videos & Talks
- Crust of Rust by Jon Gjengset
- RustConf talks - Annual conference presentations
- Rust at Speed - Performance-focused overview
Advanced Level Resources
Official Documentation
- The Rustonomicon - The dark arts of unsafe Rust
- Rust Reference - Technical reference for the language
- Rust Unstable Book - Unstable features
Advanced Topics
- Pin and Suffering - Deep dive into Pin
- Rust Atomics and Locks - Low-level concurrency by Mara Bos
- Understanding Rust Futures by Going Way Too Deep
- SIMD in Rust - Vectorization and SIMD optimization
Systems Programming
- Writing an OS in Rust - Philipp Oppermann’s blog
- Embedded Rust Book - Embedded systems programming
- rustc Dev Guide - Compiler internals
- inside.rust-lang.org - Rust team’s internal blog
Advanced Books
- “Rust Atomics and Locks” by Mara Bos
- “Rust for Rustaceans: Idiomatic Programming for Experienced Developers” by Jon Gjengset
- “Hands-On Concurrency with Rust” by Brian L. Troutwine
Expert Level Resources
Language Deep Dives
- MIR in Rustc - Mid-level IR in the compiler
- Unsafe Code Guidelines - Expert-level unsafe Rust
- Polonius - The next-gen borrow checker
- Chalk - Rust’s trait system reimagined
Performance & Optimization
- Compile-time Evaluation - Compile-time execution
- LTO, PGO, and other Optimizations
- Optimizing Rust - Advanced optimization guide
Specialty Topics
- WebAssembly with Rust - Rust and WASM
- Cross-compiling Rust
- Using Custom Allocators
Source Code Study
Studying well-architected Rust codebases:
- Rust standard library
- Tokio - Async runtime
- Serde - Serialization framework
- Bevy - Game engine
- ripgrep - Fast search tool
Community Resources
- Reddit /r/rust
- Rust users forum
- Rust Discord
- This Week in Rust - Weekly newsletter
- URLO (Users) & IRLO (Internals) - Official forums
- Rust Analyzer Blog - IDE implementation insights
Interactive Learning
- Rust Quiz - Test your Rust knowledge
- Rustlings Advanced - Advanced exercises
- Advent of Code - Annual programming puzzles
Specialized Areas
Game Development
Web Development
Embedded Systems
Cryptography
- RustCrypto - Collection of cryptographic algorithms
- Dalek Cryptography - Cryptographic library implementations
Remember that the best way to learn is by doing. Combine these resources with practical projects to solidify your understanding.
Beginner Level
This section covers the fundamental concepts of Rust programming language that every beginner should know. The topics are structured to build your knowledge progressively from weeks 1-6.
Topics Covered
- Ecosystem (Week 1): Introduction to Rust ecosystem, tools, and community
- Fundamentals (Week 2): Basic syntax, data types, functions, and control flow
- Ownership (Week 3): Rust’s unique ownership system, borrowing, and references
- Structs & Enums (Week 4): Working with custom data types
- Errors & Collections (Week 5): Error handling and using common collections
- Modules & Crates (Week 6): Organizing code and using external libraries
By completing these modules, you’ll have a solid foundation in Rust programming and be ready to tackle intermediate concepts.
Week 1: Rust Ecosystem (Beginner)
Overview
This week focuses on getting familiar with the Rust ecosystem before diving into coding. Understanding the tooling, community resources, and project structure will give you a solid foundation.
Day 1-2: Development Environment & Tools
Topics
- Installing Rust via rustup
- Understanding rustup’s channel system (stable/beta/nightly)
- Configuring VS Code with rust-analyzer
- Basic Cargo commands (new, init, build, run, check, test)
- Cargo.toml structure
Resources
Use Cases
- Setup for all future Rust development
- Understanding how to manage Rust versions and toolchains
- Creating new projects efficiently
- Running and testing code during development
Day 3-4: Package Management & Project Structure
Topics
- Understanding the standard project structure
- Cargo.toml vs Cargo.lock
- Adding, updating, and removing dependencies
- Semantic versioning in Rust
- Exploring crates.io and lib.rs
- Binary vs library crates
- Basic module organization
Resources
- Cargo Book
- Crates.io
- Lib.rs (Alternative crate registry with better search)
- Package Layout Convention
Use Cases
- Managing project dependencies
- Organizing code in a maintainable way
- Publishing packages to crates.io
- Working with complex project structures
Day 5-7: Tooling & Community
Topics
- Essential Cargo extensions:
- cargo-edit: Add/remove dependencies from command line
- cargo-watch: Auto-rebuild on file changes
- cargo-expand: Show expanded macros
- cargo-outdated: Check for outdated dependencies
- cargo-audit: Security vulnerability checking
- Code quality tools:
- Clippy (linting)
- Rustfmt (formatting)
- Documentation:
- rustdoc
- Generating and viewing docs with
cargo doc --open
- Community resources:
- Reddit r/rust
- This Week in Rust newsletter
- Rust users forum
Resources
- Clippy Documentation
- Rustfmt Documentation
- This Week in Rust
- Blessed.rs (Community-recommended libraries)
- Rust Users Forum
Use Cases
- Maintaining high-quality code
- Finding solutions to common problems
- Staying up-to-date with Rust developments
- Leveraging community knowledge and best practices
Exercises
- Set up your development environment with VS Code and rust-analyzer
- Create a new project with
cargo new
and explore its structure - Add and use a simple dependency like
colored
orchrono
- Run Clippy and Rustfmt on your code
- Generate documentation for your project with
cargo doc
- Explore crates.io to find useful libraries for common tasks
Next Steps
After completing this week, you’ll have a solid understanding of the Rust ecosystem and tooling, preparing you for the syntax and concepts in the upcoming weeks.
Week 2: Rust Fundamentals (Beginner)
Overview
This week introduces the core language fundamentals and starts exploring Rust’s unique ownership system. You’ll learn basic syntax, variable handling, and control flow patterns that form the foundation of Rust programming.
Day 1-2: Variables, Data Types, and Functions
Topics
- Variables and mutability
- Constants
- Shadowing
- Basic data types:
- Integers (i8, i16, i32, i64, i128, isize)
- Unsigned integers (u8, u16, u32, u64, u128, usize)
- Floating-point (f32, f64)
- Booleans
- Characters
- Tuples
- Arrays
- Type annotations and inference
- Basic functions:
- Parameters and return values
- Statements vs expressions
Resources
- Rust Book Ch 2-3
- Rust By Example: Variables
- Rust By Example: Functions
- Rustlings: Variables and Functions
Use Cases
- Understanding Rust’s type system compared to JavaScript’s dynamic typing
- Building blocks for more complex data structures
- Writing reusable code with functions
- Managing memory efficiently with appropriate data types
Day 3-4: Control Flow and Loops
Topics
- If expressions
- Loops:
- loop
- while
- for
- Loop labels and breaking to labels
- Returning values from loops
- Match expressions (basic pattern matching)
- If let expressions
Resources
Use Cases
- Controlling program execution flow
- Iterating over collections
- Pattern matching for cleaner code (compared to switch/case)
- Early returns from loops
Day 5-7: Ownership Basics
Topics
- What is ownership?
- Stack vs heap memory
- Move semantics:
- Variable scope
- Memory allocation and freeing
- Moving ownership between variables
- Clone and Copy traits
- Introduction to borrowing
- Comparing with JavaScript’s reference model
Resources
- Rust Book Ch 4.1-4.2
- Rust By Example: Ownership and Moves
- Understanding Ownership in Rust
- Rustlings: Ownership exercises
Use Cases
- Memory safety without garbage collection
- Preventing data races at compile time
- Resource management beyond memory (file handles, network connections)
- Efficient memory usage without manual management
Exercises
- Create a program that converts between temperature scales (F/C)
- Write a function that calculates factorial using different loop types
- Implement a simple calculator using match expressions
- Create a function that works with a vector and demonstrates ownership principles
- Compare similar code in JavaScript and Rust, noting differences in memory handling
Next Steps
After completing Week 2, you’ll understand Rust’s fundamental syntax and have started exploring its unique ownership system. Week 3 will build on this by diving deeper into references, borrowing, and Rust’s string types.
Week 3: Ownership Deep Dive (Beginner)
Overview
Week 3 focuses on mastering Rust’s ownership system, which is the most distinctive feature of the language. You’ll explore references, borrowing rules, and how Rust handles string types - concepts that are fundamental for writing safe and efficient Rust code.
Day 1-3: References and Borrowing
Topics
- References and borrowing
- Immutable references (
&T
) - Mutable references (
&mut T
) - The borrowing rules:
- One mutable reference OR any number of immutable references
- References must always be valid
- Dangling references and how Rust prevents them
- Reference lifetimes (introduction)
- The Deref trait basics
Resources
- Rust Book Ch 4.2
- Rust By Example: Borrowing
- Understanding Ownership in Rust
- Visualizing Memory Layout
Use Cases
- Avoiding ownership transfer when unnecessary
- Safely allowing multiple parts of code to access data
- Preventing data races at compile time
- Modifying values in place without taking ownership
Day 4-7: Slices and String Types
Topics
- What are slices?
- String slices (
&str
) - Other slice types (
&[T]
) - String vs &str:
- String: owned, growable UTF-8 text
- &str: borrowed view of UTF-8 text
- Working with strings:
- Creation and manipulation
- Concatenation
- Indexing and slicing (and why UTF-8 makes this complex)
- Converting between string types
- Comparison with JavaScript strings
Resources
- Rust Book Ch 4.3
- Rust By Example: Slices
- Strings in Rust
- Comprehensive Guide to Rust Strings
- Rustlings: Strings exercises
Use Cases
- Efficiently working with text in Rust
- Safe handling of text encodings (UTF-8)
- Viewing portions of collections without copying
- Performance optimization through borrowing
Exercises
- Implement a function that takes a string slice and returns the first word
- Create a program that counts characters, bytes, and grapheme clusters in a string
- Write a function that safely handles mutable and immutable references
- Implement a function that takes a slice of a collection and processes it
- Create a program that demonstrates the difference between deep and shallow copying
- Refactor a program that uses excessive
clone()
calls to use references instead
Advanced Challenges
- Implement a simple text processing tool that efficiently handles large strings
- Build a function that analyzes text and extracts statistics (word count, etc.)
- Create a data structure that maintains references to external data safely
Next Steps
After completing Week 3, you’ll have a strong grasp of Rust’s ownership system - the feature that most distinguishes it from languages like JavaScript. Week 4 will build on this foundation by introducing structs and enums, Rust’s primary tools for creating custom data types.
Week 4: Structs and Enums (Beginner)
Overview
Week 4 introduces Rust’s custom data types: structs and enums. These are Rust’s building blocks for creating rich, type-safe data structures and are comparable to classes and interfaces in JavaScript/TypeScript, but with Rust’s safety guarantees.
Day 1-3: Structs and Methods
Topics
- Defining and instantiating structs
- Field init shorthand
- Struct update syntax
- Tuple structs
- Unit-like structs
- Methods with
impl
blocks - Associated functions (like static methods)
- Builder pattern in Rust
- Deriving traits (
Debug
,Clone
, etc.) - Memory layout of structs
Resources
- Rust Book Ch 5
- Rust By Example: Structs
- Rustlings: Structs exercises
- Memory Layout of Rust Data Types
Use Cases
- Creating domain-specific data types
- Grouping related data together
- Encapsulating data and behavior
- Implementing object-oriented patterns in Rust
- Building reusable components
Day 4-7: Enums, Pattern Matching, Option/Result
Topics
- Defining enums
- Enum variants with data
- Methods on enums
- The
Option
enum:Some
andNone
variants- Replacing null values
- The
Result
enum:Ok
andErr
variants- Error handling
- Pattern matching with
match
- Advanced pattern matching:
- Destructuring
- Guards
- Binding
- The
if let
syntax - The
while let
syntax - Comparing with TypeScript union types
Resources
- Rust Book Ch 6
- Rust By Example: Enums
- Pattern Matching in Rust
- Option Enum Documentation
- Result Enum Documentation
- Rustlings: Enums exercises
Use Cases
- Representing states and variants
- Handling nullable values safely without null references
- Error handling without exceptions
- Creating type-safe state machines
- Domain modeling with exhaustive pattern matching
Exercises
- Create a
Rectangle
struct with width and height fields and methods to calculate area and perimeter - Implement a simple
Shape
enum with variants for different shapes and a method to calculate area - Build a simple address book using structs and enums
- Implement error handling using the
Result
type - Create a program that safely handles optional values using
Option
- Design a state machine using enums and pattern matching
Advanced Challenges
- Implement a simple vector library with structs and methods
- Build a configuration parser that handles errors gracefully with Result
- Create a command-line parser using enums for different commands
- Design a simplified JSON representation using Rust enums and structs
Next Steps
After completing Week 4, you’ll be able to design custom data types in Rust and handle errors safely using the Option and Result types. Week 5 will expand on error handling and introduce Rust’s collection types.
Week 5: Error Handling & Collections (Beginner)
Overview
Week 5 focuses on two critical aspects of Rust programming: robust error handling and working with collections. You’ll learn idiomatic error handling patterns and how to effectively use Rust’s built-in collection types.
Day 1-3: Error Handling
Topics
- Error handling philosophy in Rust
- Using
Result<T, E>
for recoverable errors - The
?
operator for error propagation - Creating custom error types
- Using
thiserror
for deriving error types - Using
anyhow
for application error handling panic!
and unrecoverable errors- When to use
unwrap()
andexpect()
unwrap_or()
,unwrap_or_else()
, andunwrap_or_default()
- Error conversion and the
From
trait - Comparing with JavaScript/TypeScript error handling
Resources
- Rust Book Ch 9
- Rust By Example: Error Handling
- Anyhow Crate
- Thiserror Crate
- Error Handling in Rust
- Rustlings: Error Handling exercises
Use Cases
- Building robust applications that handle errors gracefully
- Creating libraries with clear error reporting
- Propagating errors up the call stack
- Avoiding exception-like control flow
- Making impossible states impossible through the type system
Day 4-7: Collections and Iterators
Topics
- Vectors (
Vec<T>
):- Creating and updating
- Reading elements
- Iterating over values
- HashMaps:
- Creating and inserting
- Accessing values
- Updating based on existing values
- Ownership with hash maps
- Other collections:
- VecDeque
- LinkedList
- HashSet
- BTreeMap/BTreeSet
- The Iterator trait:
- Creating iterators
- Common methods (map, filter, fold)
- Collecting results
- Iterator adaptors (chain, zip, etc.)
- Comparing with JavaScript arrays and objects
Resources
- Rust Book Ch 8
- Rust By Example: Collections
- Iterator Documentation
- Effective Rust: Iterators
- Rustlings: Collections exercises
Use Cases
- Managing groups of data efficiently
- Choosing the right collection for performance needs
- Transforming data with iterators
- Building data processing pipelines
- Working with complex data structures
Exercises
- Create a program that reads a file and handles potential errors with custom error types
- Build a function that processes data from a vector and propagates errors using
?
- Implement a simple key-value store using HashMap
- Create a program that uses iterators to process data from multiple sources
- Build a CLI app that demonstrates proper error handling and reporting
- Implement a function that processes collections with different iterator adaptors
Advanced Challenges
- Create a custom collection type that implements the Iterator trait
- Build an error type hierarchy for a multi-layered application
- Implement a simple data processing pipeline with iterators and error handling
- Create a configuration system that validates input and reports helpful errors
Next Steps
After completing Week 5, you’ll have a solid understanding of error handling patterns and collection usage in Rust. Week 6 will focus on organizing your code with Rust’s module system and creating reusable libraries.
Week 6: Modules & Crates (Beginner)
Overview
Week 6 focuses on organizing code in Rust using modules, packages, and crates. You’ll learn how to structure larger projects, create reusable libraries, and document your code. This is the last week covering beginner concepts before moving to intermediate Rust topics.
Day 1-3: Modules and Visibility
Topics
- The module system:
- Creating modules with
mod
- Module hierarchies
- Inline modules vs separate files
- Creating modules with
- Visibility rules:
- Public (
pub
) items - Private items (default)
- Restricted visibility (
pub(crate)
,pub(super)
, etc.)
- Public (
- Paths and imports:
- Absolute and relative paths
- Using
use
statements - Re-exporting with
pub use
- Import grouping and nesting
- The
super
andcrate
keywords - The 2018 module system
- Comparing with JavaScript/TypeScript modules
Resources
Use Cases
- Organizing code in a logical manner
- Controlling the public API of your code
- Preventing access to implementation details
- Creating maintainable project structures
- Managing code dependencies
Day 4-7: Creating Libraries and Documentation
Topics
- Library crates vs binary crates
- Creating a library crate
- Publishing to crates.io:
- Package metadata
- Versioning
- Documentation
- License
- Documentation comments:
- Inner documentation (
//!
) - Outer documentation (
///
) - Markdown in documentation
- Doc tests
- Example code
- Inner documentation (
- Workspace management:
- Setting up a workspace
- Sharing dependencies
- Testing:
- Unit tests
- Integration tests
- Organizing test code
Resources
- Cargo Book: Publishing
- Rust By Example: Documentation
- Rust By Example: Testing
- Rust API Guidelines
- Rust Crates.io Guide
Use Cases
- Creating reusable components
- Building and sharing libraries
- Documenting code for others (and future you)
- Setting up large multi-package projects
- Testing code effectively
Exercises
- Refactor a simple program into multiple modules
- Create a small library crate with a well-defined API
- Document a library using doc comments and generate documentation
- Set up a workspace with multiple related crates
- Write both unit and integration tests for a library
- Create a binary that uses your library crate
Advanced Challenges
- Design and implement a library with a well-thought-out API
- Create a workspace with shared code between a library and binary
- Implement comprehensive documentation with examples and doc tests
- Prepare a crate for publishing (without actually publishing)
Next Steps
After completing Week 6, you’ll have mastered the basics of Rust and be ready to move to intermediate topics. Week 7 will begin the intermediate phase by exploring generics and traits, which are the foundation of Rust’s powerful type system.
Intermediate Level
This section builds on the fundamentals to explore more advanced concepts in Rust programming. These topics (weeks 7-12) will deepen your understanding of Rust’s powerful features.
Topics Covered
- Generics & Traits (Week 7): Creating flexible and reusable code with generics and traits
- Advanced Traits & Lifetimes (Week 8): Deeper exploration of Rust’s trait system and lifetime annotations
- Concurrency (Week 9): Multi-threaded programming in Rust
- Async (Week 10): Asynchronous programming patterns and the async/await syntax
- CLI Project (Week 11): Building command-line applications with Rust
- Web Development (Week 12): Creating web applications with Rust frameworks
By mastering these intermediate topics, you’ll be equipped to build substantial Rust applications and be prepared for advanced concepts.
Week 7: Generics & Traits (Intermediate)
Overview
Week 7 marks the beginning of intermediate Rust concepts. This week focuses on generics and traits, which form the foundation of Rust’s powerful abstraction system. These concepts are similar to generics and interfaces in TypeScript, but with additional compile-time guarantees and zero-cost abstractions.
Day 1-4: Generic Types and Functions
Topics
- Generic data types:
- Generic structs
- Generic enums
- Generic methods
- Generic functions
- Performance of generics (monomorphization)
- Type parameters and constraints
- Generic implementations
- Multiple type parameters
- Default type parameters
- Zero-cost abstractions
- Comparing with TypeScript generics
Resources
- Rust Book Ch 10.1
- Rust By Example: Generics
- Generics in Rust
- Advanced Generics
- Rustlings: Generics exercises
Use Cases
- Writing code that works with multiple types
- Creating reusable data structures
- Building type-safe containers
- Avoiding code duplication
- Maintaining performance while achieving abstraction
Day 5-7: Traits and Trait Bounds
Topics
- Defining traits
- Implementing traits
- Default implementations
- Trait parameters
- Trait bounds:
- Basic trait bounds
- Multiple trait bounds
- Where clauses
- Returning types that implement traits
- The
impl Trait
syntax - Operator overloading with traits
- Important standard library traits:
Debug
,Display
,Clone
,Copy
PartialEq
,Eq
,PartialOrd
,Ord
Default
,From
,Into
,TryFrom
,TryInto
- Conditional trait implementations
Resources
- Rust Book Ch 10.2
- Rust By Example: Traits
- Common Traits in Standard Library
- Implementing Traits
- Rustlings: Traits exercises
Use Cases
- Defining shared behavior
- Creating flexible interfaces
- Implementing polymorphism
- Constraining generic types
- Building extensible libraries
- Customizing behavior for types
Exercises
- Create a generic data structure (e.g., a binary tree or linked list)
- Implement a function that works with any type implementing a custom trait
- Create a utility function with multiple trait bounds
- Implement several standard library traits for a custom type
- Build a simple collection type with generic elements
- Create a trait with default methods and implement it for various types
Advanced Challenges
- Implement a generic algorithm (e.g., sorting or searching)
- Create a type-safe event system using traits
- Build a generic data structure with conditional trait implementations
- Design an extensible plugin system using traits
- Implement operator overloading for a custom numeric type
Next Steps
After completing Week 7, you’ll understand how to use generics and traits to create flexible, reusable code. Week 8 will build on this foundation by exploring advanced trait patterns and lifetime annotations.
Week 8: Advanced Traits & Lifetimes (Intermediate)
Overview
Week 8 explores advanced trait patterns and deepens your understanding of Rust’s lifetime system. These concepts enable you to create sophisticated abstractions while maintaining Rust’s memory safety guarantees without a garbage collector.
Day 1-4: Advanced Trait Patterns
Topics
- Trait objects and dynamic dispatch:
dyn Trait
syntax- Object safety
- Performance implications
- Associated types vs generic parameters
- Generic traits vs associated types
- Supertraits (trait inheritance)
- Marker traits (e.g.,
Send
,Sync
) - The Newtype pattern
- Type erasure
- Blanket implementations
- Orphan rule and workarounds
- Specialization (unstable feature)
- Extension traits
- Trait aliases (unstable feature)
- Interior mutability traits:
Cell
andRefCell
Mutex
andRwLock
Resources
- Rust Book Ch 17.2
- Advanced Traits
- Object Safety
- The Newtype Pattern
- Interior Mutability Pattern
- Send and Sync Traits
Use Cases
- Creating heterogeneous collections
- Building plugin architectures
- Implementing dynamic behavior
- Working around trait coherence rules
- Providing flexible APIs
- Safe concurrent data access
- Creating extensible frameworks
Day 5-7: Lifetime Annotations and Advanced Lifetimes
Topics
- Lifetime syntax refresher
- Generic lifetime parameters
- Lifetime elision rules
- Lifetime bounds
- Advanced lifetime patterns:
- Multiple lifetime parameters
- Lifetime subtyping
- Higher-ranked trait bounds (HRTB)
- Self in traits with lifetimes
- Static lifetimes
- Lifetime in closures
- Reference-counted types:
Rc
andArc
PhantomData
for lifetime reasoning- Variance and phantom types
Resources
- Rust Book Ch 10.3
- Advanced Lifetimes
- Common Lifetime Patterns
- PhantomData
- Higher-Ranked Trait Bounds
- Rustlings: Lifetimes exercises
Use Cases
- Working with complex data structures
- Managing reference lifetimes in APIs
- Creating safe APIs that work with borrowed data
- Building self-referential structures
- Understanding compiler lifetime errors
- Defining complex relationships between data
Exercises
- Implement a plugin system using trait objects
- Create a data structure with associated types
- Develop a trait that uses multiple lifetime parameters
- Build a simple framework that uses trait objects for extensibility
- Write a function using higher-ranked trait bounds
- Implement the Newtype pattern to add functionality to an existing type
Advanced Challenges
- Create a data structure with complex lifetime relationships
- Implement a type-safe event system using dynamic dispatch
- Build a small Entity-Component-System using traits
- Create a heterogeneous collection with type erasure
- Implement a custom smart pointer with appropriate lifetimes
Next Steps
After completing Week 8, you’ll have a deeper understanding of Rust’s type system and memory model. Week 9 will introduce concurrent programming in Rust using threads and shared state.
Week 9: Concurrency & Parallelism (Intermediate)
Overview
Week 9 introduces concurrent and parallel programming in Rust. You’ll learn how Rust’s ownership and type system guarantees thread safety, eliminating entire classes of bugs common in other languages. This week covers both thread-based concurrency and message passing, providing a strong foundation for high-performance, safe concurrent code.
Day 1-4: Threading and Shared State
Topics
- Creating threads with
std::thread
- Thread lifecycle management
- Join handles and blocking
- Thread-local storage
- Shared state concurrency:
- Mutex and interior mutability
- RwLock for multiple readers
- Arc for thread-safe reference counting
- Poisoning and recovery
- Thread safety traits:
- Send and Sync
- Auto traits and marker traits
- Thread bounds on generic types
- Atomic types in
std::sync::atomic
- Memory ordering
- Barriers and thread coordination
- Thread pools and work stealing
Resources
- Rust Book Ch 16.1-16.3
- Rust Atomics and Locks (free online book)
- Fearless Concurrency
- Rust Concurrency Explained
- Thread documentation
- Sync documentation
Use Cases
- Multi-threaded data processing
- Parallelizing CPU-intensive tasks
- Managing shared resources safely
- Building thread-safe data structures
- Implementing concurrent algorithms
- Utilizing multi-core processors effectively
Day 5-7: Message Passing and Channels
Topics
- Message passing concurrency
- Channels in
std::sync::mpsc
:- Single-producer, multi-consumer
- Bounded vs unbounded channels
- Synchronous vs asynchronous channels
- Channel ownership and borrowing
- Producer and consumer patterns
- Fan-out and fan-in designs
- Implementing worker pools
- Error handling in concurrent contexts
- Actor pattern basics
- Synchronization primitives:
- Barrier
- Condvar (condition variables)
- Semaphore (from third-party crates)
- Comparing with JavaScript’s approach (Workers, Promises)
Resources
- Rust Book Ch 16.2
- MPSC documentation
- Crossbeam Channels
- Rust Concurrency Patterns
- Actor Systems in Rust
Use Cases
- Event-driven architectures
- Pipeline processing models
- Task distribution systems
- Producer-consumer scenarios
- Backpressure handling
- Building responsive applications
Exercises
- Create a multi-threaded application that processes data in parallel
- Implement a thread-safe cache with Mutex and Arc
- Build a pipeline using channels for data processing
- Create a thread pool with work distribution via channels
- Develop a simple map-reduce pattern using threads
- Implement a concurrent counter with atomic types
Advanced Challenges
- Build a multi-threaded web crawler
- Implement a thread-safe data structure (e.g., concurrent HashMap)
- Create a work-stealing thread pool
- Develop an actor system for message passing
- Build a parallel image processing tool
Next Steps
After completing Week 9, you’ll understand how to write safe, concurrent code in Rust. Week 10 will build on this foundation by introducing asynchronous programming with Rust’s async/await system.
Week 10: Async Rust (Intermediate)
Overview
Week 10 explores asynchronous programming in Rust using the async/await syntax. You’ll learn how Rust’s approach to async programming enables highly concurrent, non-blocking code without sacrificing safety or performance. This week forms a critical foundation for modern Rust server-side development.
Day 1-4: Intro to Async/Await
Topics
- Async programming fundamentals:
- Blocking vs non-blocking I/O
- Concurrency vs parallelism
- Event loops and polling
- The
Future
trait - Async/await syntax:
async fn
andasync blocks
- The
.await
operator
- Understanding zero-cost futures
- Pinning and self-referential structs
- Async lifecycle and state machines
- Cancellation and dropping futures
- Common async patterns:
- Sequential execution
- Concurrent execution (
join!
) - Select and race (
select!
)
- Task spawning and executors
- Async closures (unstable feature)
- Comparing with JavaScript’s Promises and async/await
Resources
- Rust Async Book
- Async Programming in Rust
- Understanding Rust Futures
- Tokio Tutorial: Getting Started
- std::future documentation
- Async in Depth
Use Cases
- Non-blocking I/O operations
- Handling many concurrent connections
- Building responsive UIs
- Creating highly scalable services
- Processing streams of data
- Implementing timeouts and cancellation
Day 5-7: Tokio Runtime and Futures
Topics
- Async runtimes in Rust:
- Tokio
- async-std
- smol
- Tokio runtime features:
- Multi-threaded scheduler
- I/O driver
- Timer system
tokio::spawn
and task management- Synchronization primitives:
- Mutex
- RwLock
- Semaphore
- Notify
- Streams and async iterators
- Backpressure handling
- Channel types in Tokio:
- mpsc
- oneshot
- broadcast
- watch
- Resource management in async code
- Error handling in async contexts
- Testing async code
- Tracing and debugging async workflows
- Performance considerations
Resources
- Tokio Documentation
- Tokio Tutorial
- Streams in Rust
- Async Tracing
- Testing Async Code
- Tokio by Example
Use Cases
- Building high-performance network services
- Creating async APIs and libraries
- Implementing complex concurrent workflows
- Handling real-time data processing
- Building web servers and APIs
- Creating resilient distributed systems
Exercises
- Convert a synchronous file processing program to use async I/O
- Build a concurrent TCP server with Tokio
- Implement a rate-limited API client using async/await
- Create an async data processing pipeline with backpressure
- Develop a simple chat server using Tokio channels
- Implement timeouts and cancellation for async operations
Advanced Challenges
- Build an async web crawler with concurrent requests
- Implement a simple HTTP server from scratch using async Rust
- Create a distributed task processing system with Tokio
- Develop an async stream processing library
- Build a real-time notification system using broadcast channels
Next Steps
After completing Week 10, you’ll have a strong foundation in async Rust programming. Week 11 will apply these skills to build a complete command-line application using the Clap library.
Week 11: CLI Project Work (Intermediate)
Overview
Week 11 is dedicated to building a complete command-line application using Clap for argument parsing. You’ll apply the Rust skills you’ve learned so far to create a practical, feature-rich CLI tool.
Project Goals
By the end of this week, you’ll have built a fully functional CLI application with:
- Robust command-line argument parsing
- Multiple subcommands and options
- Configuration management
- Error handling and reporting
- File I/O operations
- Unit and integration tests
- Documentation and help text
Day 1-3: Project Setup and Clap Basics
Topics
- CLI application fundamentals
- Clap basics:
- Defining commands and subcommands
- Adding arguments and options
- Validation rules
- Environment variable integration
- Help text generation
- Project structure for CLI apps
- Error handling in CLI contexts
- CLI application testing strategies
Resources
- Clap Documentation
- Command Line Apps in Rust
- Rust CLI Working Group
- Building CLI Tools in Rust (Blog)
- Clap Examples
Implementation Steps
- Initialize a new project with
cargo new <project-name> --bin
- Add Clap as a dependency in Cargo.toml
- Define the basic command structure
- Implement help text and documentation
- Create a basic error handling strategy
- Set up tests for CLI arguments
Day 4-7: Implementing Core Functionality
Topics
- Building modular CLI code
- Implementing subcommands
- Handling user input/output:
- Reading from stdin
- Writing to stdout/stderr
- Colorized output
- Working with files and paths
- Configuration management:
- Config files
- Environment variables
- Default settings
- Progress reporting
- Logging and tracing
Resources
- anyhow for error handling
- colored for terminal colors
- indicatif for progress bars
- config for configuration
- serde for serialization
Implementation Steps
- Implement the core logic for each subcommand
- Add file operations and data processing
- Implement configuration management
- Add progress reporting for long-running operations
- Create a robust error reporting system
- Implement logging for debugging
Project Ideas (Choose One)
File System Utility
- Description: A tool for bulk file operations with advanced filtering
- Features:
- Recursive search with regex patterns
- Batch renaming with templates
- File deduplication
- Content searching
- File metadata extraction
Data Processor
- Description: A tool to transform data between different formats
- Features:
- Convert between JSON, CSV, YAML, TOML
- Data validation and schema checking
- Data transformation with templates
- Data filtering and querying
- Batch processing
Developer Productivity Tool
- Description: A utility to automate common development tasks
- Features:
- Project templating
- Dependency analysis
- Code statistics
- Git operations automation
- Local environment checks
Network Utility
- Description: A tool for network diagnostics and testing
- Features:
- HTTP request testing
- DNS lookups
- Port scanning
- Network speed testing
- API endpoint testing
Advanced Extensions (Optional)
- Add async capabilities with Tokio
- Implement a TUI (Terminal User Interface) with crossterm or tui-rs
- Add plugin architecture using dynamic loading
- Implement shell completions generation
- Create a configuration wizard for first-time users
Learning Outcomes
By the end of this project week, you’ll be able to:
- Design and implement a complete CLI application
- Use Clap for robust argument parsing
- Handle errors appropriately in a CLI context
- Write documentation for CLI tools
- Test command-line applications
- Apply multiple Rust concepts in a practical project
Next Steps
After completing Week 11, you’ll have a solid understanding of building CLI applications in Rust. Week 12 will focus on web development with Rust, exploring how to build APIs with frameworks like Axum or Actix Web.
Week 12: Web Development (Intermediate)
Overview
Week 12 explores web development with Rust, focusing on building APIs with modern web frameworks. You’ll learn how to create high-performance, type-safe web services and connect to databases - skills that are directly applicable to your experience as a Node.js developer.
Day 1-4: Web Frameworks and REST APIs
Topics
- Overview of Rust web frameworks:
- Axum (focus)
- Actix Web
- Rocket
- Warp
- Common components:
- Routing
- Middleware
- Request handlers
- Response types
- State management
- Error handling
- Building REST APIs:
- Resource design
- CRUD operations
- Query parameters
- JSON handling with Serde
- Content negotiation
- Status codes and errors
- Request validation and sanitization
- Authentication and authorization basics
- Testing HTTP services
Resources
- Axum Documentation
- Axum Examples
- Zero To Production in Rust (book)
- Are We Web Yet?
- HTTP Types in Rust
- Tower Middleware
Use Cases
- Building microservices
- RESTful APIs
- JSON-based web services
- Backend for web/mobile applications
- Service integration
- API gateways
Day 5-8: Database Integration with SQLx
Topics
- Overview of Rust database libraries:
- SQLx (focus)
- Diesel
- rusqlite
- Postgres drivers
- SQLx features:
- Compile-time query checking
- Async database access
- Macro-based query interface
- Transaction management
- Migrations
- Database patterns in Rust:
- Repositories
- Connection pooling
- Error handling
- Type mapping
- Implementing CRUD operations
- Transaction management
- Integration with web frameworks
- Testing database code
Resources
- SQLx Documentation
- Rust Database Libs
- SQLx Examples
- Database Testing Strategies
- Migrations with SQLx
Use Cases
- Persistent data storage
- Data access layers
- Microservice backing stores
- Type-safe data management
- Database migration strategies
- Query optimization
Day 9-13: Building a Complete Web Service
Topics
- Project structure for web services
- Configuration management
- Environment variables and secrets
- Logging and monitoring
- Error handling strategies
- Performance optimization
- Containerization and deployment
- Security best practices
- Documentation with OpenAPI/Swagger
- Health checks and graceful shutdown
Resources
- Rust Web Development (book)
- Production Checklist
- Docker with Rust
- OpenAPI Generation
- Rust Microservices (example project)
Implementation Project
Build a RESTful API with the following features:
- User authentication
- CRUD operations on resources
- Database integration
- Error handling
- Input validation
- Logging and telemetry
- Documentation
- Tests (unit and integration)
Project Ideas (Choose One)
Task Management API
- Description: A RESTful API for managing tasks and to-dos
- Features:
- User registration and authentication
- Task CRUD operations
- Task categorization and tagging
- Due dates and reminders
- Task assignment
- Activity history
Content Management API
- Description: A headless CMS API
- Features:
- Content type definition
- Content CRUD operations
- Media handling
- Versioning
- Publishing workflow
- User roles and permissions
E-commerce API
- Description: A backend for a simple e-commerce platform
- Features:
- Product catalog
- Shopping cart management
- Order processing
- User accounts
- Product search and filtering
- Basic payment integration
Advanced Extensions (Optional)
- Add OpenAPI documentation
- Implement GraphQL with Async-GraphQL
- Add WebSocket support
- Implement rate limiting
- Add a caching layer
- Set up CI/CD pipeline
Learning Outcomes
By the end of this week, you’ll be able to:
- Build web APIs with Rust web frameworks
- Connect to databases using SQLx
- Implement common web patterns in Rust
- Structure a complete web application
- Apply best practices for production web services
- Compare Rust web development to Node.js
Next Steps
Congratulations on completing the 3-month Rust learning journey! You’ve progressed from complete beginner to an intermediate level, with the skills to build real-world applications. To continue your Rust journey, consider:
- Contributing to open-source Rust projects
- Building more complex applications
- Exploring specialized areas like embedded Rust, WebAssembly, or systems programming
- Participating in the Rust community
- Implementing Rust in your professional work where appropriate
Advanced Level
This section covers sophisticated Rust programming concepts for experienced developers. These topics (weeks 13-23) explore the depths of Rust’s capabilities and specialized applications.
Topics Covered
- Memory Management (Week 13): Deep dive into Rust’s memory model and management
- Unsafe Rust (Week 14): Understanding and safely using unsafe Rust features
- Advanced Design Patterns (Week 15): Implementing complex design patterns in Rust
- FFI & C Interop (Week 16): Interfacing with C and other languages
- Low-Level Programming (Week 17): Systems programming and low-level control
- Embedded Rust (Week 18): Programming for embedded systems
- Performance Analysis (Week 19): Profiling and optimizing Rust code
- SIMD & Parallel Computing (Week 20): Using SIMD instructions and parallel computing
- Advanced Optimizations (Week 21): Advanced techniques for maximizing performance
- WebAssembly (Week 22): Compiling Rust to WebAssembly
- Advanced Concurrency (Week 23): Advanced concurrency patterns and lock-free programming
These advanced topics will prepare you for expert-level Rust development and specialization in systems programming.
Week 13: Advanced Memory Management (Advanced)
Overview
Week 13 begins the advanced phase of the Rust learning journey, focusing on sophisticated memory management techniques. You’ll explore allocators, advanced smart pointer implementations, and complex ownership patterns that push the boundaries of Rust’s memory model while maintaining safety.
Day 1-2: The Allocator Interface
Topics
- Global allocator and the
GlobalAlloc
trait std::alloc
module in depth- Custom allocator implementations
- Allocator API and alignment requirements
- Layout calculations and optimizations
- Porting allocators from C/C++
- Using existing allocator libraries:
bumpalo
mimalloc
jemalloc
- Measuring allocator performance
Resources
- Rust Allocator Documentation
- Global Allocator API
- Custom Allocators in Rust
- Bumpalo Documentation
- Using jemalloc with Rust
Use Cases
- High-performance applications needing custom memory management
- Embedded systems with specialized allocation needs
- Gamedev with frame-based allocation strategies
- Memory-constrained environments
- Performance-critical applications
Day 3-4: Smart Pointers Deep Dive
Topics
- Implementing custom smart pointers
- Interior mutability patterns
- Shared ownership with
Rc<T>
andArc<T>
:- Implementation details
- Memory layout
- Reference counting mechanics
- Handling weak references with
Weak<T>
- Breaking reference cycles
- Custom
Deref
andDerefMut
implementations - Smart pointer ergonomics and optimizations
- GC-like patterns in Rust
Resources
- Smart Pointers in Rust Book
- Arc/Rc Implementation Details
- Understanding Deref Coercion
- Interior Mutability in Rust
- Crust of Rust: Smart Pointers and Interior Mutability
Use Cases
- Building complex data structures (graphs, trees)
- Caching systems with weak references
- Reference-counted resource management
- Shared state in concurrent applications
- Custom containers with specific memory characteristics
Day 5-7: Advanced Ownership Patterns
Topics
- Self-referential structures:
- Challenges and approaches
- Using the
Pin
API std::pin
module in depth
- Ghost types and phantom data
- Borrowed and owned handles
- The
Cow<T>
(Clone on Write) pattern - Arena allocation patterns:
- Using crates like
typed-arena
- Region-based memory management
- Using crates like
- Ownership in non-lexical contexts
- The
ouroboros
crate for safe self-referential types - Working with uninitialized memory safely
- Advanced lifetime management
Resources
- Pin API documentation
- Pin and Suffering
- Self-referential Structs
- Ouroboros crate documentation
- Arena allocation in Rust
- Cow documentation
Use Cases
- Creating async state machines
- Building self-referential data structures
- Managing complex object graphs
- Zero-copy deserialization
- High-performance data processing
- Memory-efficient data manipulation
Exercises
- Implement a custom allocator that tracks memory usage
- Create a self-referential struct using the
Pin
API - Build a simple reference-counting smart pointer
- Implement a memory pool/arena for object allocation
- Create a data structure that uses
Cow<T>
for efficient cloning - Benchmark different allocator implementations for a specific use case
Advanced Challenges
- Implement a slab allocator for fixed-size objects
- Create a safe abstraction for a self-referential structure without external crates
- Build a custom
Rc<T>
implementation with different trade-offs - Design a memory-efficient graph data structure
- Implement a custom allocator that works in no_std environments
Next Steps
After completing Week 13, you’ll have a deep understanding of Rust’s memory management capabilities. Week 14 will build on this knowledge by exploring unsafe Rust and the foundational abstractions that make it safe.
Week 14: Unsafe Rust (Advanced)
Overview
Week 14 explores the unsafe side of Rust, teaching you when and how to use unsafe code responsibly. You’ll learn to work with raw pointers, interface with foreign code, and build safe abstractions over unsafe implementations. This knowledge is crucial for systems programming and performance-critical code.
Day 1-2: Understanding Unsafe Fundamentals
Topics
- The
unsafe
keyword and its scope - Unsafe blocks, functions, traits, and impls
- The five unsafe superpowers:
- Dereferencing raw pointers
- Calling unsafe functions
- Implementing unsafe traits
- Accessing/modifying mutable static variables
- Accessing union fields
- Safety invariants and contracts
- Undefined behavior (UB) in Rust
- Common unsafe patterns and anti-patterns
- Tools for detecting UB:
- MIRI (Mid-level IR Interpreter)
- Address Sanitizer (ASAN)
- Valgrind
Resources
- The Rustonomicon - The dark arts of unsafe Rust
- Unsafe Code Guidelines
- Understanding Undefined Behavior
- MIRI Documentation
- What Is Rust’s Unsafe? - Video explanation
Use Cases
- Building safe abstractions over low-level operations
- Performance-critical code where safety checks are too costly
- Implementing data structures with complex invariants
- Interoperating with non-Rust code
- Bypassing compiler limitations in safe code
Day 3-4: Raw Pointers and Memory Manipulation
Topics
- Raw pointer types:
*const T
and*mut T
- Pointer creation and dereferencing
- Pointer arithmetic and alignment
- Null pointers and validity checks
- Converting between references and raw pointers
- Working with uninitialized memory:
- The deprecated
std::mem::uninitialized
- Using
MaybeUninit<T>
- Initialization patterns
- The deprecated
- Byte manipulation with
std::ptr
functions - Memory mapped I/O
- Bit manipulation and direct memory access
- Custom
Drop
implementations with raw pointers
Resources
- Rustonomicon: Raw Pointers
- std::ptr Documentation
- MaybeUninit Documentation
- Memory Alignment in Rust
- Crust of Rust: Raw Pointers by Jon Gjengset
Use Cases
- Custom allocators and memory pools
- Zero-copy data processing
- Hardware device access
- Implementing complex data structures (linked lists, trees)
- Low-level optimization of algorithms
- Working with memory-mapped files
Day 5-7: Safe Abstractions Over Unsafe Code
Topics
- Designing safe APIs that use unsafe internally
- Encapsulating unsafe code
- Proving correctness of unsafe code
- Documentation practices for unsafe code
- Safety invariants:
- Establishing and maintaining invariants
- Documenting invariants
- Testing unsafe code:
- Fuzz testing
- Property-based testing
- MIRI-based testing
- Wrapper types and abstraction techniques
- Case studies of unsafe in standard library:
Vec<T>
implementationString
implementation- Smart pointers
- Auditing unsafe code
- The
unsafe_op_in_unsafe_fn
lint
Resources
- Rustonomicon: Implementing Vec
- Rust Standard Library Source
- Fuzz Testing in Rust
- Testing Strategies for Unsafe Code
- Notes on Type Punning
- Unsafe Guidelines WG
Use Cases
- Building foundational libraries
- Creating data structures with complex internal representations
- Performance optimization of critical paths
- Interfacing with hardware or other languages
- Framework development
- Systems programming
Exercises
- Implement a basic intrusive linked list using raw pointers
- Create a safe abstraction over an unsafe memory buffer
- Build a simple arena allocator using unsafe code
- Implement a custom slice type with different safety guarantees
- Use raw pointers to implement a non-standard collection
- Create a safe wrapper around a C library function
Advanced Challenges
- Implement a thread-safe buffer with lockless operations
- Build a custom smart pointer with specialized memory management
- Implement a memory-efficient B-tree using raw pointers
- Create a zero-copy parser for a binary format
- Design and implement a safe API for memory-mapped I/O operations
Next Steps
After completing Week 14, you’ll understand how to work with unsafe Rust responsibly. Week 15 will build on this foundation to explore advanced design patterns that leverage Rust’s type system for maximum safety and expressiveness.
Week 15: Advanced Design Patterns (Advanced)
Overview
Week 15 explores sophisticated design patterns that leverage Rust’s powerful type system. You’ll learn how to use advanced type-level programming techniques, zero-sized types, and state machines to create expressive, type-safe APIs. These patterns enable you to push more guarantees to compile time and reduce runtime errors.
Day 1-3: Rust-specific Design Patterns
Topics
- RAII (Resource Acquisition Is Initialization) beyond basics:
- Scoped resources
- Nested RAII patterns
- Cleanup guards
- Type-state programming:
- Encoding state in types
- State transitions as type transformations
- Preventing invalid states at compile time
- Compile-time state machines:
- Encoding state machines in the type system
- Ensuring valid transitions at compile time
- Using generics to model state transitions
- The builder pattern in depth:
- Required vs optional parameters
- Type-safe builders
- Validating configurations at compile time
- The visitor pattern:
- Implementing visitors with traits
- Recursive visitors
- Performance considerations
- Composition over inheritance patterns
- Function objects and higher-order functions
- Type erasure techniques
Resources
- Type-State Programming in Rust
- State Machines in Rust
- RAII in Rust
- Builder Pattern in Rust
- Rust Design Patterns Book
- Compile-time Verification
Use Cases
- API design for complex libraries
- Creating foolproof interfaces
- Building robust state machines
- Resource management
- Domain-specific languages (DSLs)
- Configuration management
- Ensuring invariants at compile time
Day 4-7: Advanced Type System Techniques
Topics
- Zero-sized types (ZSTs):
- Creating and using marker types
- Optimizations with ZSTs
- Type-level state with ZSTs
- Phantom data and type markers:
- Using
PhantomData<T>
- Type-level state tracking
- Variance annotations
- Using
- Type-level programming:
- Type-level integers
- Const generics
- Type families
- Leveraging the trait system for type-level computation
- Generic Associated Types (GATs):
- Using associated types with lifetime parameters
- Higher-kinded types in Rust
- Applications of GATs
- Opaque types and
impl Trait
:- Return position
impl Trait
- Argument position
impl Trait
type_alias_impl_trait
feature
- Return position
- Advanced trait bounds:
- Higher-ranked trait bounds (HRTB)
- Negative trait bounds
- Specialization (unstable)
- Type-level macros and derive macros
- The newtype pattern for type safety
Resources
- ZSTs in Rust
- PhantomData Documentation
- GATs Stabilization RFC
- Const Generics
- Advanced Type-Level Programming
- Type-Level Programming in Rust
- Crust of Rust: Type-level Programming
Use Cases
- Creating highly expressive APIs
- Compile-time checked domain-specific languages
- Implementing complex type-safe abstractions
- Ensuring correctness at compile time
- Creating deeply embedded domain models
- Type-safe protocol implementations
- Building self-documenting libraries
Exercises
- Implement a type-state builder pattern that prevents invalid object construction
- Create a compile-time state machine for a simple protocol
- Build a type-safe database query builder using advanced type techniques
- Implement a resource management system using RAII and cleanup guards
- Create a type-safe units library using type-level programming
- Build a type-safe task scheduler using GATs
Advanced Challenges
- Design and implement a type-safe parser combinator library
- Build a compile-time checked finite state machine
- Create a type-safe SQL query builder that prevents SQL injection
- Implement a session type system for enforcing protocol correctness
- Design a workflow engine with compile-time validation of workflow steps
Next Steps
After completing Week 15, you’ll have a deep understanding of advanced Rust design patterns and type-level programming. Week 16 will shift focus to systems programming by exploring FFI and C interoperability, allowing you to interface Rust with existing codebases and systems.
Week 16: FFI and C Interoperability (Advanced)
Overview
Week 16 focuses on Rust’s Foreign Function Interface (FFI) capabilities, allowing seamless integration with C and other languages. You’ll learn how to create and consume C-compatible APIs, manage memory safely across language boundaries, and build reliable bindings to existing libraries. These skills are essential for systems programming and leveraging existing code ecosystems.
Day 1-3: Rust to C and C to Rust
Topics
- Understanding C ABI (Application Binary Interface)
extern
blocks and functions- Creating C-compatible Rust APIs:
#[no_mangle]
attributeextern "C"
function declaration- C-compatible types
- Proper error handling
- Using C libraries from Rust:
- Declaring external functions
- Type mappings between Rust and C
- Handling C error patterns
- The
libc
crate and platform types - Linking with C code:
- Static vs dynamic linking
- Build systems integration
- Conditional compilation
- Exposing Rust to C/C++:
- Creating C-compatible libraries
- Header file generation
- Packaging for consumption by C/C++
cbindgen
andbindgen
tools
Resources
- Rust FFI Omnibus
- Rustonomicon: FFI Chapter
- Bindgen User Guide
- C Types in Rust
- Using C Libraries in Rust
- CBingen Documentation
Use Cases
- Integrating with existing C/C++ codebases
- Creating Rust libraries usable from C/C++
- Interacting with system libraries
- Performance-critical code using C libraries
- Gradual migration from C/C++ to Rust
- Cross-language library development
Day 4-7: Advanced FFI Techniques
Topics
- Memory management across boundaries:
- Ownership transfer between languages
- Safe memory handling practices
- Dealing with malloc/free vs Rust allocators
- Managing C strings and raw pointers:
CStr
andCString
types- String conversion strategies
- Null termination and safety
- Working with callbacks:
- Function pointers in FFI
- Safety considerations with callbacks
- Closures and FFI
- Lifetime issues with callbacks
- Handling complex data structures:
- Slices and arrays
- Structs with special layout
- Enums and unions
- Generic types in FFI
- Async Rust and C interop
- Error handling across FFI boundaries
- Threading and synchronization issues
- Panics and unwinding across language boundaries
- Creating comprehensive bindings with multiple tools
Resources
- Advanced FFI Techniques
- C Strings in Rust
- FFI with Callbacks
- Memory Management in FFI
- Handling Errors in FFI
- Rust Bindgen Cookbook
Use Cases
- Audio/video processing with C libraries
- Game engine integration
- Operating system interfaces
- Hardware acceleration via C libraries
- Plugin systems across language boundaries
- Embedded systems with mixed codebases
Exercises
- Create a simple Rust function that can be called from C
- Write Rust bindings for a small C library
- Implement a callback system where C code calls into Rust functions
- Create a wrapper around a C API that provides a safe Rust interface
- Build a Rust library that can be used from both Rust and C
- Develop a memory management strategy for resources shared between Rust and C
Advanced Challenges
- Create bindings for a complex C library with many types and functions
- Implement a bidirectional callback system between Rust and C
- Build a plugin system where C plugins can be loaded into a Rust application
- Create a safe Rust wrapper for a complex C API with numerous safety concerns
- Develop a zero-copy data exchange mechanism between Rust and C
Next Steps
After completing Week 16, you’ll be able to confidently integrate Rust with C and other languages through FFI. Week 17 will build on this foundation by exploring low-level programming, including memory-mapped I/O, OS interfaces, and even inline assembly for direct hardware interaction.
Week 17: Low-level Programming (Advanced)
Overview
Week 17 dives into low-level programming with Rust, exploring direct hardware interaction, operating system interfaces, and performance optimization through inline assembly. You’ll learn techniques for building systems software, direct memory manipulation, and how to leverage platform-specific features while maintaining Rust’s safety guarantees where possible.
Day 1-2: Memory-mapped I/O
Topics
- Memory-mapped I/O (MMIO) concepts:
- Memory-mapped vs port-mapped I/O
- Virtual memory and physical memory mapping
- Page tables and memory protection
- Memory mapping in Rust:
- Using
mmap
vialibc
- Safe abstractions with the
memmap
crate - Memory-mapped files
- Shared memory between processes
- Using
- Direct hardware access:
- Memory-mapped registers
- Device drivers fundamentals
- Volatile operations
- Memory barriers and cache control
- DMA (Direct Memory Access) concepts
- Platform-specific considerations:
- Memory ordering
- Alignment requirements
- Atomic operations on MMIO regions
Resources
- Memmap Crate Documentation
- Memory-Mapped Files in Rust
- Volatile Memory Access
- Memory Barriers in Rust
- Linux Device Drivers in Rust
Use Cases
- Device drivers
- Embedded systems programming
- High-performance file I/O
- Inter-process communication
- Graphics programming
- Operating system development
- Direct hardware manipulation
Day 3-5: Operating System Interfaces
Topics
- System calls in Rust:
- The
nix
crate for Unix-like systems - The
winapi
crate for Windows - Platform-specific abstractions
- The
- File descriptors and I/O management:
- Low-level file operations
- Non-blocking I/O
- Event-driven I/O (epoll, kqueue, IOCP)
- Building a custom async executor:
- Event loops from scratch
- Waker implementation
- Task scheduling
- Integrating with OS primitives
- Process and thread management:
- Creating and managing processes
- Signals and interrupts
- Inter-process communication
- Thread scheduling and priorities
- Security considerations:
- Capabilities and privileges
- Sandboxing
- Seccomp filters (Linux)
Resources
- Nix Crate Documentation
- Building a Rust Runtime
- Writing an OS in Rust
- Async from Scratch
- IO_uring in Rust
- Syscalls in Rust
Use Cases
- Custom runtime development
- High-performance servers
- Operating system components
- File systems
- Process monitoring tools
- Network programming
- Security-critical applications
Day 6-7: Inline Assembly
Topics
- Rust’s inline assembly syntax:
- Basic syntax and usage
- The
asm!
macro - The
global_asm!
macro - Register constraints
- Memory constraints
- Clobbered registers
- Platform-specific assembly:
- x86/x86_64 specifics
- ARM/AArch64 specifics
- RISC-V specifics
- Common use cases:
- Performance optimization
- CPU-specific instructions
- Low-level algorithms
- Atomics and synchronization primitives
- Safe abstractions over assembly:
- Encapsulating assembly in safe APIs
- Testing assembly code
- Portability considerations
- SIMD intrinsics vs assembly
Resources
- Rust Inline Assembly
- Rust Assembly Syntax Guide
- Using Assembly in Rust
- x86 Assembly Reference
- ARM Assembly Reference
- SIMD in Rust
Use Cases
- Cryptographic algorithms
- Performance-critical code paths
- Direct hardware manipulation
- CPU feature detection
- Custom synchronization primitives
- Implementing missing instructions
- Low-level operations not exposed in Rust
Exercises
- Create a memory-mapped file utility for fast file access
- Implement a basic device driver using memory-mapped I/O
- Build a simple event loop using platform-specific system calls
- Create a custom executor for async tasks
- Implement a performance-critical algorithm using inline assembly
- Build a safe abstraction over a system call that isn’t exposed in the standard library
Advanced Challenges
- Implement a shared memory IPC mechanism with synchronization
- Create a cross-platform memory-mapped ring buffer
- Build a custom scheduler for specialized workloads
- Implement CPU-specific optimizations using inline assembly
- Develop a safe wrapper for a complex system call interface
Next Steps
After completing Week 17, you’ll have a solid foundation in low-level programming with Rust. Week 18 will focus on embedded Rust, where you’ll apply these low-level skills to resource-constrained environments without the standard library.
Week 18: Embedded Rust (Advanced)
Overview
Week 18 introduces embedded systems programming with Rust. You’ll learn how to work without the standard library, interact directly with hardware, and build applications for resource-constrained environments. This week combines systems programming knowledge with embedded-specific techniques to create reliable, efficient firmware.
Day 1-3: Bare-metal Programming
Topics
- No-std development:
- Understanding
no_std
attribute - Core library vs standard library
- Minimizing binary size
- Alternative allocators for embedded
- Panic handling in no_std environments
- Understanding
- Embedded development workflow:
- Target-specific toolchains
- Cross-compilation setup
- Cargo configuration for embedded targets
- Linker scripts and memory layout
- Flashing and debugging tools
- Microcontroller programming:
- Register access patterns
- Peripheral Access Crates (PACs)
- Hardware Abstraction Layers (HALs)
- Device initialization and configuration
- Memory-mapped registers
- Embedded-HAL ecosystem:
- The
embedded-hal
traits - Driver implementation and usage
- Platform-agnostic drivers
- Common peripherals (GPIO, UART, SPI, I2C)
- The
Resources
- Embedded Rust Book
- The Embedonomicon
- Rust Discovery Book
- Embedded HAL
- STM32 Rust Example
- No-std Rust
Use Cases
- Microcontroller firmware
- IoT devices
- Real-time systems
- Sensor interfaces
- Motor control
- Wearable devices
- Smart appliances
- Low-power applications
Day 4-7: Real-time Considerations
Topics
- Interrupt handling:
- Interrupt vectors and controllers
- Safe interrupt management in Rust
- Critical sections
- Shared resources in interrupt context
- Interrupt priorities and nesting
- Real-time scheduling:
- Task prioritization
- Preemption
- Deterministic timing
- Real-time Operating Systems (RTOS) integration
- Deadline scheduling
- Resource management:
- Static allocation strategies
- Stack usage optimization
- Power management
- Memory constraints
- Fixed-point arithmetic
- Concurrency patterns for embedded:
- Mutex and critical section abstractions
- Message passing for embedded
- Actor frameworks
- State machine implementations
- Non-blocking algorithms
- Hardware timer management:
- Precise timing operations
- PWM generation
- Timer interrupts
- Watchdog timers
Resources
- RTFM (Real-Time For the Masses) Framework
- Embassy - Embedded Async Framework
- Interrupt Handling in Rust
- Embedded FreeRTOS with Rust
- Performance Analysis for Embedded
- Real-time in Rust
Use Cases
- Safety-critical systems
- Industrial control
- Medical devices
- Automotive systems
- Robotics
- Aviation electronics
- High-reliability devices
- Low-latency applications
Exercises
- Set up a no_std project for a microcontroller target
- Implement a simple LED blink program using direct register manipulation
- Create a HAL driver for a sensor using embedded-hal traits
- Develop an interrupt-based UART communication interface
- Build a simple real-time scheduler for embedded tasks
- Create a power-efficient state machine for a battery-powered device
Advanced Challenges
- Implement a no_std asynchronous executor for embedded systems
- Build a feature-complete driver for a complex peripheral (e.g., display, Ethernet)
- Create a preemptive multi-tasking system for a microcontroller
- Develop a memory-safe DMA controller interface
- Implement a real-time control system (e.g., PID controller for motor)
Next Steps
After completing Week 18, you’ll have the skills to develop embedded applications with Rust. Week 19 will shift focus to performance analysis and benchmarking, teaching you how to measure and optimize your Rust code for maximum efficiency.
Week 19: Performance Analysis and Benchmarking (Advanced)
Overview
Week 19 focuses on measuring, analyzing, and optimizing Rust code performance. You’ll learn how to use benchmarking frameworks, profiling tools, and performance analysis techniques to identify bottlenecks and improve efficiency. These skills are crucial for developing high-performance systems and applications.
Day 1-3: Benchmarking Frameworks
Topics
- Introduction to benchmarking:
- Methodology and best practices
- Common pitfalls in benchmarking
- Micro vs macro benchmarks
- Statistical significance
- The benchmark ecosystem:
- Standard library benchmarks (unstable)
- Criterion.rs
- Iai (performance regression testing)
- Bencher crate
- Benchmark harness alternatives
- Designing meaningful benchmarks:
- Isolating performance factors
- Controlling environmental variables
- Avoiding measurement bias
- Realistic workloads
- Reproducible results
- Statistical analysis of benchmarks:
- Interpreting benchmark results
- Variance and outliers
- Comparing performance between versions
- Throughput vs latency measurements
- Parameterized benchmarks
- Continuous benchmarking:
- Setting up CI for performance testing
- Detecting performance regressions
- Reporting and visualization
- GitHub Actions for benchmarking
Resources
- Criterion.rs Documentation
- Rust Benchmark Guide
- Iai Benchmarking
- Rust Performance Book
- Continuous Benchmarking with Criterion
- Bencher.dev
Use Cases
- Performance regression testing
- Algorithm comparison
- Library optimization
- Hardware selection
- Resource scaling planning
- Comparing implementation strategies
- Performance budgeting
Day 4-7: Profiling Tools and Techniques
Topics
- CPU profiling:
- Sampling vs instrumentation profiling
- Perf on Linux
- DTrace on macOS
- ETW on Windows
- Flamegraphs for visualization
- Call graph analysis
- Memory profiling:
- Allocation tracking
- Heap profiling
- Cache behavior analysis
- DHAT (Dynamic Heap Analysis Tool)
- Valgrind tools
- Platform-specific profiling:
- CPU performance counters
- Branch prediction analysis
- Instruction-level profiling
- Cache miss analysis
- Hardware performance events
- Profiling specialized workloads:
- I/O-bound applications
- Networking performance
- Multi-threaded code
- GPU utilization
- Energy profiling
- Interpreting profiling data:
- Identifying hot spots
- Recognizing patterns
- Common performance issues
- Correlating profiles with code
Resources
- Flamegraph Generation
- Perf Examples
- Valgrind Tools
- DHAT Memory Profiler
- Oprofile Documentation
- Rust Memory Profiling
- Inferno Flamegraph Tool
Use Cases
- Finding performance bottlenecks
- Optimizing memory usage
- Reducing CPU consumption
- Improving I/O performance
- Identifying lock contention
- Cache optimization
- Reducing energy consumption
Exercises
- Set up Criterion.rs to benchmark a set of algorithms with statistical analysis
- Create a benchmark suite for a data structure implementation
- Generate and analyze flamegraphs for a CPU-bound application
- Profile memory usage patterns and optimize allocations
- Set up continuous benchmarking in CI for a project
- Use performance counters to analyze cache behavior of different algorithms
Advanced Challenges
- Implement a custom benchmarking harness for a specialized workload
- Create a profiling tool that integrates with Rust’s compiler to identify optimization opportunities
- Develop a performance visualization tool for Rust applications
- Benchmark and optimize a complex algorithm across multiple platforms
- Create a comprehensive performance regression testing suite for a library
Next Steps
After completing Week 19, you’ll have the skills to analyze and optimize the performance of your Rust code systematically. Week 20 will build on this foundation by exploring SIMD and parallel computing for maximum computational throughput.
Week 20: SIMD and Parallel Computing (Advanced)
Overview
Week 20 explores advanced performance optimization techniques using Single Instruction Multiple Data (SIMD) and parallel computing. You’ll learn how to leverage SIMD instructions for data parallelism and develop sophisticated parallel algorithms to fully utilize modern multi-core processors.
Day 1-3: SIMD Programming
Topics
- SIMD fundamentals:
- Vector processing concepts
- CPU architectures and SIMD extensions
- Data parallelism vs task parallelism
- SIMD registers and operations
- Limitations and considerations
- Using SIMD in Rust:
- The
std::simd
module (unstable) - Portable SIMD with
packed_simd
- Platform-specific intrinsics
- Cross-platform abstractions
- Feature detection and runtime dispatch
- The
- SIMD programming patterns:
- Data layout optimization
- Vectorizable algorithms
- Loop vectorization
- Gather/scatter operations
- Masking and conditional execution
- Auto-vectorization:
- Compiler optimizations
- Assisting the compiler
- Verifying vectorization
- Common obstacles
- LLVM vectorization passes
Resources
- Portable SIMD (packed_simd)
- SIMD for Mere Mortals
- Rust Performance Book: SIMD
- AVX Intrinsics Guide
- SIMD at Insomniac Games
- Crunching Numbers with AVX and AVX2
Use Cases
- Image and video processing
- Scientific computing
- Cryptography
- 3D graphics and physics
- Audio processing
- Machine learning
- Data compression
- Text processing
Day 4-7: Advanced Parallel Algorithms
Topics
- Thread pools and work stealing:
- The Rayon library in depth
- Work stealing scheduler internals
- Fork-join parallelism
- Task granularity optimization
- Custom schedulers
- Lock-free data structures:
- Atomic operations
- Memory ordering
- ABA problem
- Lock-free queues, stacks, and hash maps
- Wait-free algorithms
- Parallel iterators:
- Rayon parallel iterators
- Custom parallel iterators
- Execution policies
- Adaptive parallelism
- Parallel reduction algorithms
- Parallel patterns and algorithms:
- Map-reduce
- Parallel scan and prefix sum
- Divide and conquer
- Pipeline parallelism
- Parallel sorting algorithms
- Synchronization and coordination:
- Barriers
- Latches
- Phasers
- Thread coordination patterns
- Avoiding false sharing
Resources
- Rayon Documentation
- Rust Atomics and Locks by Mara Bos
- Crossbeam Documentation
- Lock-Free Programming
- Papers We Love: Parallelism
- The Art of Multiprocessor Programming
- Parallel Algorithms
Use Cases
- Big data processing
- Scientific simulations
- Parallel compilation
- Search algorithms
- Database operations
- Graph algorithms
- Real-time data processing
- Web servers and services
Exercises
- Implement a vectorized image processing algorithm using SIMD
- Create a portable SIMD implementation of a mathematical function
- Build a parallel sorting algorithm with Rayon
- Implement a lock-free concurrent data structure
- Optimize a data processing pipeline using parallel iterators
- Create a work-stealing thread pool from scratch
Advanced Challenges
- Implement an optimized SIMD-accelerated string search algorithm
- Create a parallel graph processing framework
- Build a high-performance parallel hash map implementation
- Develop a vectorized compression algorithm
- Implement a parallel machine learning algorithm
Next Steps
After completing Week 20, you’ll be able to optimize computationally intensive code using both data and task parallelism. Week 21 will build on this by exploring advanced compiler and memory optimizations to squeeze the most performance out of your Rust code.
Week 21: Advanced Optimizations (Advanced)
Overview
Week 21 focuses on squeezing maximum performance out of Rust code through compiler optimizations and memory-level optimizations. You’ll learn how to leverage LLVM’s optimization capabilities, optimize memory layout and access patterns, and reduce allocation pressure for peak efficiency and throughput.
Day 1-3: Compiler Optimizations
Topics
- The Rust compilation process:
- Rustc frontend
- MIR (Mid-level Intermediate Representation)
- LLVM backend
- Optimization passes
- Code generation
- LLVM optimization passes:
- Understanding
-C opt-level
options - Function inlining
- Loop optimizations
- Constant propagation and folding
- Dead code elimination
- LLVM optimization flags
- Understanding
- Link-time optimization (LTO):
- Thin LTO vs full LTO
- Cross-module optimization
- Setting up LTO in Cargo.toml
- Trade-offs and build time impact
- Measuring LTO effectiveness
- Profile-guided optimization (PGO):
- Creating performance profiles
- Instrumentation builds
- Feed-forward optimization
- Combined LTO+PGO approach
- AutoFDO (Automatic Feedback-Directed Optimization)
- Rust-specific optimizations:
- Monomorphization
- Trait optimizations
- Iterator optimizations
- Bounds check elimination
- Const evaluation and propagation
Resources
- Rust Performance Book: Compile-time Optimizations
- LLVM Optimization Guide
- LTO in Rust
- Rust and LLVM
- Profile Guided Optimization
- Compiler Explorer for Rust
- Rustc Dev Guide: LLVM Optimizations
Use Cases
- Performance-critical applications
- Reducing binary size
- Embedded systems optimization
- Game engines
- Real-time processing systems
- High-frequency trading
- Computational libraries
Day 4-7: Memory Optimizations
Topics
- Cache-friendly data structures:
- CPU cache hierarchy
- Cache line optimization
- Spatial and temporal locality
- Structure of Arrays (SoA) vs Array of Structures (AoS)
- False sharing avoidance
- Memory layout optimization:
- Structure packing and alignment
- Field ordering for size reduction
- Enum optimization
- Zero-sized type optimization
- Custom DSTs (Dynamically Sized Types)
- Allocation strategies:
- Stack vs heap allocation tradeoffs
- Pre-allocation and capacity management
- Object pooling
- Arena allocation patterns
- Small string/vector optimizations
- Reducing allocation pressure:
- In-place operations
- Reusing allocations
- Custom allocators
- Bump allocators for short-lived objects
- Preventing heap fragmentation
- Advanced techniques:
- Bit packing and compression
- Memory mapping for large datasets
- Custom slicing and chunking
- Memory prefetching
- Non-temporal stores
Resources
- What Every Programmer Should Know About Memory
- Rust struct layout optimization
- Allocation API in Rust
- Memory Optimization Techniques
- Bumpalo Allocator
- Rust Container Cheat Sheet
- CPU Cache Effects
Use Cases
- Memory-constrained environments
- High-throughput data processing
- Real-time systems with strict latency requirements
- Large data structures
- High-frequency event handling
- Long-running applications
- Embedded systems
Exercises
- Use LLVM optimization flags to improve performance of a computationally intensive function
- Implement LTO and PGO for a Rust application and measure the performance improvement
- Redesign a data structure for better cache locality and measure the impact
- Create a custom allocator optimized for a specific workload
- Implement an object pool pattern for frequently allocated/deallocated objects
- Optimize a struct’s memory layout by reordering fields and using appropriate types
Advanced Challenges
- Create a benchmark comparing different memory layout strategies for a specific algorithm
- Implement a LLVM optimization pass targeting a specific Rust pattern
- Build a high-performance, cache-optimized data structure for a specialized use case
- Create a memory profiler that suggests layout optimizations
- Develop a custom PGO workflow for a complex application
Next Steps
After completing Week 21, you’ll have a deep understanding of performance optimization techniques at both the compiler and memory level. Week 22 will shift focus to WebAssembly, exploring how to use Rust to build high-performance web applications.
Week 22: WebAssembly with Rust (Advanced)
Overview
Week 22 explores WebAssembly (Wasm) development with Rust, teaching you how to build high-performance web applications using Rust compiled to WebAssembly. You’ll learn about Wasm fundamentals, JavaScript interop, and how to build full-stack Rust applications that run in the browser.
Day 1-3: Wasm Fundamentals
Topics
- WebAssembly introduction:
- Wasm virtual machine architecture
- Linear memory model
- Execution model
- Security model
- Browser support and limitations
- Building for the Wasm target:
- Setting up the wasm32 target
- Using
wasm-pack
- Cargo configuration for Wasm
- Size optimization techniques
- Debug symbols and source maps
- wasm-bindgen deep dive:
- JavaScript/Rust FFI
- Type conversions
- Memory management
- Async support
- Function exports/imports
- WebIDL bindings
- Custom sections
- Rust core libraries in Wasm:
- std vs no_std in Wasm
- Available APIs in Wasm
- Working with the web platform
- Using non-browser Wasm runtimes
- Optimizing Wasm performance:
- Size optimization
- Speed optimization
- Memory usage patterns
- Threading with Web Workers
- SIMD support in Wasm
Resources
- Rust and WebAssembly Book
- wasm-pack Documentation
- wasm-bindgen Guide
- Mozilla WebAssembly Guide
- Rust Wasm Working Group
- Awesome Rust and WebAssembly
- Twiggy Size Profiler
Use Cases
- Browser-based applications
- Web games
- Image/video processing in the browser
- Data visualization
- Browser extensions
- Progressive web apps
- Edge computing
- Serverless functions
Day 4-7: Full-stack Rust with WebAssembly
Topics
- Frontend frameworks:
- Yew: Virtual DOM-based framework
- Leptos: Fine-grained reactivity
- Dioxus: React-like API
- Seed: Elm-inspired framework
- Component patterns and state management
- WebGPU integration:
- wgpu-rs in WebAssembly
- GPU-accelerated rendering
- Compute shaders
- 3D graphics programming
- Interaction with Canvas API
- Server-side rendering:
- Isomorphic Rust applications
- Hydration patterns
- SSR with Wasm
- Performance considerations
- Advanced JS interoperability:
- Web APIs integration
- Custom event handling
- DOM manipulation
- Working with browser APIs
- Web components
- Testing and deployment:
- Unit testing Wasm modules
- Integration testing with headless browsers
- CI/CD for Wasm projects
- Bundling and deployment strategies
- Content delivery optimization
Resources
- Yew Framework
- Leptos Framework
- wgpu-rs Documentation
- Trunk Bundler
- WebAssembly Studio
- Rust 🦀 and WebAssembly 🕸
- Fullstack Rust
Use Cases
- Single-page applications (SPAs)
- Interactive data visualizations
- Web-based games and simulations
- Cross-platform applications
- High-performance web components
- WebGL/WebGPU applications
- WebXR (VR/AR) experiences
- Advanced interactive websites
Exercises
- Create a simple Rust library compiled to WebAssembly and call it from JavaScript
- Build a to-do application using Yew or Leptos
- Implement a WebAssembly-powered image processing function
- Create a custom WebAssembly component that interacts with the DOM
- Build a data visualization using Rust, WebAssembly, and Canvas/SVG
- Implement server-side rendering for a Rust frontend framework
Advanced Challenges
- Create a browser-based game using Rust, WebAssembly, and WebGL/WebGPU
- Build a full-stack application with Rust on both frontend and backend
- Implement a WebAssembly-powered machine learning model that runs in the browser
- Create a custom Rust/WebAssembly framework for a specific domain
- Build a real-time collaborative application using WebAssembly and WebSockets
Next Steps
After completing Week 22, you’ll be able to build sophisticated web applications using Rust and WebAssembly. Week 23 will focus on advanced concurrency patterns, exploring custom synchronization primitives and executors to master Rust’s concurrency capabilities.
Week 23: Advanced Concurrency Patterns (Advanced)
Overview
Week 23 dives deep into advanced concurrency patterns in Rust, focusing on building custom synchronization primitives and understanding the internals of Rust’s async system. You’ll learn how to design sophisticated concurrent systems, implement your own executor, and master low-level concurrency techniques.
Day 1-3: Custom Synchronization Primitives
Topics
- Building custom locks and mutexes:
- Understanding the
std::sync
primitives internals - Implementing custom Mutex from scratch
- Specialized lock implementations
- Biased locking techniques
- Reader-writer lock optimizations
- Understanding the
- Wait-free algorithms:
- Lock-free vs wait-free algorithms
- Hazard pointers
- Memory reclamation techniques
- Epoch-based reclamation
- Wait-free data structures
- Non-blocking algorithms
- Memory ordering models:
- Atomic operations in depth
- Memory barriers
- Acquire/release semantics
- Relaxed, Acquire, Release, SeqCst ordering
- Happens-before relationships
- The C++/Rust memory model
- Hardware memory models
- Low-level synchronization:
- Futexes on Linux
- Event objects on Windows
- Park/unpark mechanics
- Condition variables
- Barriers and latches
- Semaphores
Resources
- Rust Atomics and Locks by Mara Bos
- Concurrency in the std Library
- The Art of Multiprocessor Programming
- Lock-Free Data Structures
- Memory Ordering at Compile Time
- Futexes in Rust
- Crossbeam Internals
Use Cases
- High-performance concurrent systems
- Real-time applications
- Low-latency trading systems
- Operating system components
- Database engines
- Thread synchronization libraries
- Lock-free data structures
- High-throughput message passing
Day 4-7: Advanced Async Patterns
Topics
- Building custom executors:
- Future internals
- Waker implementation
- Task scheduling
- Executor design patterns
- Work-stealing executors
- Integration with I/O
- Single-threaded vs multi-threaded executors
- Futures implementation details:
- State machines
- Generator/coroutine theory
- MIR desugaring of async/await
- Stack unwinding in async context
- Async drop and the
Drop
trait - The
Pin
API and self-referential futures
- Advanced async patterns:
- Cancellation
- Timeouts and deadlines
- Backpressure management
- Resource management
- Graceful shutdown
- Error propagation patterns
- Stream processing patterns
- Structured concurrency:
- Task spawning and lifetime management
- Scoped tasks
- JoinSet and JoinHandle
- Select statements
- Racing futures
- Cooperative task management
- Async function in traits
Resources
- Tokio Tutorial
- Async Book
- Futures Explained
- Tokio Internals
- Pin and Suffering
- Understanding Rust Futures by Going Way Too Deep
- Async Ecosystem Working Group
Use Cases
- Custom async runtimes
- Specialized task schedulers
- High-performance network services
- Event-driven architectures
- Stream processing systems
- Distributed systems
- Reactive programming frameworks
- Real-time communication systems
Exercises
- Implement a custom Mutex with different fairness guarantees
- Create a wait-free queue implementation
- Build a simple thread pool with work stealing
- Implement a basic Future executor from scratch
- Create a custom synchronization primitive for a specific use case
- Develop an advanced backpressure mechanism for async streams
Advanced Challenges
- Build a lock-free concurrent hash map
- Implement a custom async executor with novel scheduling properties
- Create a structured concurrency library with advanced cancellation
- Develop a benchmark suite comparing different synchronization primitives
- Implement a custom async I/O system integrated with OS primitives
Next Steps
After completing Week 23, you’ll have mastered advanced concurrency patterns in Rust. Week 24 will bring together all the knowledge you’ve gained in a capstone project, allowing you to build a sophisticated system that demonstrates your expert-level Rust skills.
Expert Level
This final section represents the culmination of your Rust learning journey, where you’ll apply all your knowledge to create a substantial project.
Capstone Project (Week 24)
The capstone project is a comprehensive, real-world application that demonstrates mastery of Rust programming. This project will integrate multiple advanced concepts and techniques learned throughout the course.
By completing this expert-level project, you’ll demonstrate your proficiency in Rust and your ability to architect and implement complex systems using Rust’s powerful features.
Week 24: Capstone Project (Expert)
Overview
Week 24 is dedicated to building a comprehensive capstone project that integrates multiple advanced Rust concepts you’ve learned throughout the course. This project-focused week allows you to apply your expertise in a realistic, complex system that demonstrates your mastery of Rust at an expert level.
Project Options
Option 1: High-performance Distributed Database
Description: Build a distributed key-value store with strong consistency guarantees, focusing on performance, reliability, and scalability.
Key Features:
- Distributed consensus (Raft or Paxos algorithm)
- Custom storage engine with memory-optimized data structures
- Lock-free concurrent access patterns
- Network protocol with efficient serialization
- Async I/O for maximum throughput
- Configurable consistency levels
- Automatic sharding and replication
- Fault tolerance and recovery mechanisms
- Monitoring and observability
Technologies and Concepts:
- Advanced concurrency (Week 23)
- Custom synchronization primitives
- Lock-free data structures
- Async runtime (Tokio)
- Memory optimization techniques (Week 21)
- SIMD acceleration for specific operations (Week 20)
- WebAssembly for admin interface (Week 22)
- Benchmarking and profiling (Week 19)
Option 2: Real-time Data Processing Pipeline
Description: Create a high-throughput, low-latency data processing system capable of ingesting, transforming, and analyzing streaming data in real-time.
Key Features:
- Pluggable sources and sinks
- Stream processing operators
- Windowing and aggregations
- Backpressure management
- Exactly-once processing semantics
- Fault tolerance with checkpointing
- Custom memory management for data buffers
- Dynamic scaling capabilities
- Processing graph visualization
Technologies and Concepts:
- Stream processing patterns
- Memory-mapped I/O (Week 17)
- Custom allocators (Week 13)
- Parallel computation with Rayon (Week 20)
- Lock-free data structures
- Async processing for I/O bound operations
- Profiling and optimization techniques
- Type state programming for pipeline configuration
Option 3: Embedded Real-time Operating System
Description: Develop a minimal, real-time operating system for embedded devices with predictable scheduling, memory management, and device drivers.
Key Features:
- Task scheduler with priority-based preemption
- Memory allocator for constrained environments
- Device driver framework
- Interrupt handling
- Inter-process communication
- Power management
- File system support
- Networking stack (optional)
- Shell interface
Technologies and Concepts:
- No-std Rust (Week 18)
- Low-level programming (Week 17)
- Custom synchronization primitives
- Memory management (Week 13)
- FFI for hardware access (Week 16)
- Inline assembly for critical sections (Week 17)
- Type-level state machines (Week 15)
- Advanced optimization techniques (Week 21)
Option 4: WebAssembly-based Collaborative Application
Description: Build a collaborative application (document editor, whiteboard, etc.) that runs in the browser using Rust compiled to WebAssembly, with real-time synchronization and offline capabilities.
Key Features:
- Real-time collaboration with CRDT data structures
- Offline-first capabilities with local-first data
- Responsive UI with a Rust frontend framework
- Rust backend for API and synchronization
- End-to-end encryption
- Optimistic UI updates
- History and versioning
- Rich media support
Technologies and Concepts:
- WebAssembly and wasm-bindgen (Week 22)
- Full-stack Rust development
- Custom CRDT implementation
- Advanced concurrency patterns
- Memory optimization for browser environment
- Lock-free data structures
- WebAssembly threading (if supported)
- SIMD acceleration for specific operations
Project Development Timeline
Days 1-2: Project Planning and Setup
- Choose one project option or propose your own
- Define detailed requirements and specifications
- Design system architecture
- Create technical design documents
- Set up project repository
- Configure CI/CD pipeline
- Create initial project structure
- Define interfaces between components
Days 3-6: Core Implementation
- Implement the fundamental components
- Develop core algorithms and data structures
- Build out the primary functionality
- Implement any custom memory management
- Create concurrent/parallel processing mechanisms
- Establish error handling and logging
- Implement initial testing framework
- Design benchmarking approach
Day 7: Integration, Testing, and Documentation
- Integrate all components
- Comprehensive testing
- Performance benchmarking
- Documentation
- Deployment strategy
- Final presentation of project
Evaluation Criteria
Your capstone project will be evaluated based on:
- Technical Depth - Appropriate use of advanced Rust features and patterns
- Code Quality - Clean, maintainable, and well-structured code
- Performance - Efficient resource usage and appropriate optimizations
- Robustness - Error handling, edge cases, and graceful degradation
- Documentation - Clear explanations of design decisions and usage
- Testing - Comprehensive test coverage with unit and integration tests
- Innovation - Creative solutions to complex problems
Resources
- Rust Design Patterns
- The Architecture of Open Source Applications
- Distributed Systems for Fun and Profit
- Rust Performance Book
- Awesome Rust
- Are We Web Yet?
- Are We Game Yet?
- Operating Systems: Three Easy Pieces
Conclusion
This capstone project represents the culmination of your Rust learning journey. By successfully completing it, you’ll demonstrate expert-level Rust skills and create a substantial portfolio piece that showcases your ability to design and implement complex systems in Rust. The project should integrate multiple advanced concepts from the course and solve real-world problems with elegant, efficient Rust code.